<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-2322228088612959239</id><updated>2011-11-27T16:04:07.652-08:00</updated><title type='text'>ANIMATIONS</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://shivaorprasad19.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2322228088612959239/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://shivaorprasad19.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>leo</name><uri>http://www.blogger.com/profile/13199464686866887258</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>13</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-2322228088612959239.post-7798761810042855928</id><published>2008-05-01T06:50:00.000-07:00</published><updated>2008-05-01T06:52:34.759-07:00</updated><title type='text'></title><content type='html'>&lt;h2 style="font-weight: bold;"&gt;&lt;span style="font-size:180%;"&gt;&lt;span class="mw-headline"&gt;Official Maya Learning Tools&lt;/span&gt;&lt;/span&gt;&lt;/h2&gt;&lt;br /&gt;&lt;p&gt;Along with the history of Maya the company has produced Maya learning tools which date back to the earlier Alias days. Beginning with an internally produced newsletter on Maya software techniques and workflows, the company continued with the internally produced Art of Maya book and training videos and tutorials. In response to strong user demand the company's education department further developed instructional books and video-based learning content referred to as learning tools. Autodesk continues to develop learning tools with content developed both by internal product specialists as well as industry professionals. The company's video-based learning tools have recently moved away from physical production and are now available as digital downloads.&lt;/p&gt; &lt;p&gt;The system requirements for Maya 2008 are as follows:&lt;/p&gt; &lt;ul&gt;&lt;li&gt;Windows and Linux: Intel Pentium 4 or higher, AMD Athlon 64, or AMD Opteron processor&lt;/li&gt;&lt;li&gt;Macintosh: Power Mac G5 or Intel-based Macintosh computers&lt;/li&gt;&lt;li&gt;2 GB RAM&lt;/li&gt;&lt;li&gt;2 GB hard disk space&lt;/li&gt;&lt;li&gt;Qualified hardware-accelerated OpenGL graphics card&lt;/li&gt;&lt;li&gt;Three-button mouse with mouse driver software&lt;/li&gt;&lt;li&gt;DVD-ROM drive&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;h2&gt;&lt;span style="font-size:180%;"&gt;&lt;span class="mw-headline"&gt;Version release dates history&lt;/span&gt;&lt;/span&gt;&lt;/h2&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;2008 Extension 2, Only to subscribers(9.2): February &lt;a href="http://en.wikipedia.org/wiki/2008" title="2008"&gt;2008&lt;/a&gt; &lt;a href="http://usa.autodesk.com/adsk/servlet/index?siteID=123112&amp;amp;id=7635018" class="external autonumber" title="http://usa.autodesk.com/adsk/servlet/index?siteID=123112&amp;amp;id=7635018" rel="nofollow"&gt;[3]&lt;/a&gt; &lt;a href="http://highend3d.com/news/Maya-Unlimited-Reduced-Price-and-Maya-2008-Extension-2-40-comments-376.html" class="external autonumber" title="http://highend3d.com/news/Maya-Unlimited-Reduced-Price-and-Maya-2008-Extension-2-40-comments-376.html" rel="nofollow"&gt;[4]&lt;/a&gt;&lt;/li&gt;&lt;li&gt;2008 Extension 1, Only to subscribers(9.1): December &lt;a href="http://en.wikipedia.org/wiki/2007" title="2007"&gt;2007&lt;/a&gt; &lt;a href="http://usa.autodesk.com/adsk/servlet/index?siteID=123112&amp;amp;id=7635018" class="external autonumber" title="http://usa.autodesk.com/adsk/servlet/index?siteID=123112&amp;amp;id=7635018" rel="nofollow"&gt;[5]&lt;/a&gt;&lt;/li&gt;&lt;li&gt;2008 (Support for Windows Vista, 9.0): September &lt;a href="http://en.wikipedia.org/wiki/2007" title="2007"&gt;2007&lt;/a&gt; &lt;a href="http://usa.autodesk.com/adsk/servlet/index?siteID=123112&amp;amp;id=7635018" class="external autonumber" title="http://usa.autodesk.com/adsk/servlet/index?siteID=123112&amp;amp;id=7635018" rel="nofollow"&gt;[6]&lt;/a&gt;&lt;/li&gt;&lt;li&gt;8.5 SP1: June &lt;a href="http://en.wikipedia.org/wiki/2007" title="2007"&gt;2007&lt;/a&gt; &lt;a href="http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&amp;amp;id=9627807&amp;amp;linkID=9242259" class="external autonumber" title="http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&amp;amp;id=9627807&amp;amp;linkID=9242259" rel="nofollow"&gt;[7]&lt;/a&gt;&lt;/li&gt;&lt;li&gt;8.5: January &lt;a href="http://en.wikipedia.org/wiki/2007" title="2007"&gt;2007&lt;/a&gt; &lt;a href="http://usa.autodesk.com/adsk/servlet/item?siteID=123112&amp;amp;id=8847003&amp;amp;linkID=7679654" class="external autonumber" title="http://usa.autodesk.com/adsk/servlet/item?siteID=123112&amp;amp;id=8847003&amp;amp;linkID=7679654" rel="nofollow"&gt;[8]&lt;/a&gt;&lt;/li&gt;&lt;li&gt;8.0: August &lt;a href="http://en.wikipedia.org/wiki/2006" title="2006"&gt;2006&lt;/a&gt; &lt;a href="http://usa.autodesk.com/adsk/servlet/item?siteID=123112&amp;amp;id=7761328&amp;amp;linkID=7679654" class="external autonumber" title="http://usa.autodesk.com/adsk/servlet/item?siteID=123112&amp;amp;id=7761328&amp;amp;linkID=7679654" rel="nofollow"&gt;[9]&lt;/a&gt;&lt;/li&gt;&lt;li&gt;7.0.1: December 2005&lt;/li&gt;&lt;li&gt;7.0: August &lt;a href="http://en.wikipedia.org/wiki/2005" title="2005"&gt;2005&lt;/a&gt; &lt;a href="http://www.alias.com/glb/eng/press/press_release_details.jsp?itemId=2700002" class="external autonumber" title="http://www.alias.com/glb/eng/press/press_release_details.jsp?itemId=2700002" rel="nofollow"&gt;[10]&lt;/a&gt;&lt;/li&gt;&lt;li&gt;6.5.1: December 2005&lt;/li&gt;&lt;li&gt;6.5: January &lt;a href="http://en.wikipedia.org/wiki/2005" title="2005"&gt;2005&lt;/a&gt; &lt;a href="http://www.alias.com/eng/press/press_releases/20050131_alias_announces_maya_6.5.shtml" class="external autonumber" title="http://www.alias.com/eng/press/press_releases/20050131_alias_announces_maya_6.5.shtml" rel="nofollow"&gt;[11]&lt;/a&gt; (last shipping IRIX Version)&lt;/li&gt;&lt;li&gt;6.0: May &lt;a href="http://en.wikipedia.org/wiki/2004" title="2004"&gt;2004&lt;/a&gt; &lt;a href="http://www.alias.com/eng/press/press_releases/20040503_maya6_now_shipping.shtml" class="external autonumber" title="http://www.alias.com/eng/press/press_releases/20040503_maya6_now_shipping.shtml" rel="nofollow"&gt;[12]&lt;/a&gt;&lt;/li&gt;&lt;li&gt;5.0: May &lt;a href="http://en.wikipedia.org/wiki/2003" title="2003"&gt;2003&lt;/a&gt; &lt;a href="http://www.alias.com/eng/press/press_releases/20030424_maya_5_available.shtml" class="external autonumber" title="http://www.alias.com/eng/press/press_releases/20030424_maya_5_available.shtml" rel="nofollow"&gt;[13]&lt;/a&gt;&lt;/li&gt;&lt;li&gt;4.5: July &lt;a href="http://en.wikipedia.org/wiki/2002" title="2002"&gt;2002&lt;/a&gt; &lt;a href="http://www.alias.com/eng/press/press_releases/20020717_announces_maya_4_5.shtml" class="external autonumber" title="http://www.alias.com/eng/press/press_releases/20020717_announces_maya_4_5.shtml" rel="nofollow"&gt;[14]&lt;/a&gt;&lt;/li&gt;&lt;li&gt;4.0: June &lt;a href="http://en.wikipedia.org/wiki/2001" title="2001"&gt;2001&lt;/a&gt; &lt;a href="http://www.alias.com/eng/press/press_releases/20010618_ships_maya_4.shtml" class="external autonumber" title="http://www.alias.com/eng/press/press_releases/20010618_ships_maya_4.shtml" rel="nofollow"&gt;[15]&lt;/a&gt; (no Mac OS X Version)&lt;/li&gt;&lt;li&gt;3.5.1: September 2002 (Mac OS X only)&lt;/li&gt;&lt;li&gt;3.5: October 2001 (first shipping Mac OS X Version only)&lt;/li&gt;&lt;li&gt;3.0: February &lt;a href="http://en.wikipedia.org/wiki/2000" title="2000"&gt;2000&lt;/a&gt; &lt;a href="http://www.alias.com/eng/press/press_releases/20000225_announces_maya_3.shtml" class="external autonumber" title="http://www.alias.com/eng/press/press_releases/20000225_announces_maya_3.shtml" rel="nofollow"&gt;[16]&lt;/a&gt; (first shipping Linux Version)&lt;/li&gt;&lt;li&gt;2.5.2: March 2000&lt;/li&gt;&lt;li&gt;2.5: November &lt;a href="http://en.wikipedia.org/wiki/1999" title="1999"&gt;1999&lt;/a&gt; &lt;a href="http://www.alias.com/eng/press/press_releases/19991102_ships_maya_2_5.shtml" class="external autonumber" title="http://www.alias.com/eng/press/press_releases/19991102_ships_maya_2_5.shtml" rel="nofollow"&gt;[17]&lt;/a&gt;&lt;/li&gt;&lt;li&gt;2.0: June &lt;a href="http://en.wikipedia.org/wiki/1999" title="1999"&gt;1999&lt;/a&gt; &lt;a href="http://www.alias.com/eng/press/press_releases/19990621_ships_maya_2.shtml" class="external autonumber" title="http://www.alias.com/eng/press/press_releases/19990621_ships_maya_2.shtml" rel="nofollow"&gt;[18]&lt;/a&gt;&lt;/li&gt;&lt;li&gt;1.5: October 1998 (IRIX only)&lt;/li&gt;&lt;li&gt;1.0.1: October 1998 (Windows Version)&lt;/li&gt;&lt;li&gt;1.0.1: June 1998 (IRIX Version)&lt;/li&gt;&lt;li&gt;1.0: June 1998 (first shipping Windows Version)&lt;/li&gt;&lt;li&gt;1.0: February 1998&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;h2&gt;&lt;span style="font-size:180%;"&gt;&lt;span class="mw-headline"&gt;References&lt;/span&gt;&lt;/span&gt;&lt;/h2&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;"Inspired 3D modeling and texture mapping" by Tom Capizzi, Premier Press, 2002.&lt;/li&gt;&lt;li&gt;"Maya 7 for Windows and Macintosh" by Danny Riddel, Morgan Robinson and Nathaniel Stein. Peachpit Press, 2006.&lt;/li&gt;&lt;li&gt;"Mel Scripting for Maya Animators" by Mark R. Wilkins and Chris Kazmier, Morgan Kaufmann Publishers, 2005.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;h2&gt;&lt;span style="font-size:180%;"&gt;&lt;span class="mw-headline"&gt;External links&lt;/span&gt;&lt;/span&gt;&lt;/h2&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.autodesk.com/maya" class="external text" title="http://www.autodesk.com/maya" rel="nofollow"&gt;Maya product page&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://area.autodesk.com/" class="external text" title="http://area.autodesk.com/" rel="nofollow"&gt;Community Autodesk&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.highend3d.com/maya/" class="external text" title="http://www.highend3d.com/maya/" rel="nofollow"&gt;Mel Scripts, Tutorials, Plugins, Shaders&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://groups.google.com/group/python_inside_maya" class="external text" title="http://groups.google.com/group/python_inside_maya" rel="nofollow"&gt;Maya-Python Club&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.autodesk.com/maya-ple" class="external text" title="http://www.autodesk.com/maya-ple" rel="nofollow"&gt;Personal Learning Edition&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.simplymaya.com/" class="external text" title="http://www.simplymaya.com" rel="nofollow"&gt;Largest maya learning resource:Hundreds of tutorials and a forum for all Maya users.&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.alias.com/glb/eng/press/press_release_details.jsp?itemId=3600004" class="external text" title="http://www.alias.com/glb/eng/press/press_release_details.jsp?itemId=3600004" rel="nofollow"&gt;Autodesk Signs Definitive Agreement to Acquire Alias.&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.autodesk.com/autodeskandalias" class="external text" title="http://www.autodesk.com/autodeskandalias" rel="nofollow"&gt;Autodesk Completes Acquisition of Alias&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.oscars.org/press/pressreleases/2003/03.01.06.html" class="external text" title="http://www.oscars.org/press/pressreleases/2003/03.01.06.html" rel="nofollow"&gt;Alias/Wavefront receives an Oscar&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-size:180%;"&gt;more pages&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/3D_computer_graphics" title="3D computer graphics"&gt;3D computer graphics&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/3D_modeler" class="mw-redirect" title="3D modeler"&gt;3D modeler&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/3ds_Max" title="3ds Max"&gt;3ds Max&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Alias_Systems_Corporation" title="Alias Systems Corporation"&gt;Alias Systems Corporation&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Wavefront_Technologies" title="Wavefront Technologies"&gt;Wavefront Technologies&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Silicon_Graphics" title="Silicon Graphics"&gt;Silicon Graphics&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Autodesk" title="Autodesk"&gt;Autodesk&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Autodesk_Media_and_Entertainment" title="Autodesk Media and Entertainment"&gt;Autodesk Media and Entertainment&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Blender_%28software%29" title="Blender (software)"&gt;Blender&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Gmax" title="Gmax"&gt;gmax&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2322228088612959239-7798761810042855928?l=shivaorprasad19.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://shivaorprasad19.blogspot.com/feeds/7798761810042855928/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2322228088612959239&amp;postID=7798761810042855928' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2322228088612959239/posts/default/7798761810042855928'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2322228088612959239/posts/default/7798761810042855928'/><link rel='alternate' type='text/html' href='http://shivaorprasad19.blogspot.com/2008/05/official-maya-learning-tools-along-with.html' title=''/><author><name>leo</name><uri>http://www.blogger.com/profile/13199464686866887258</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2322228088612959239.post-1693456284607497735</id><published>2008-05-01T06:42:00.000-07:00</published><updated>2008-05-01T06:45:43.299-07:00</updated><title type='text'></title><content type='html'>&lt;h2&gt;&lt;span style="font-size:180%;"&gt;&lt;span class="mw-headline"&gt;Unlimited&lt;/span&gt;&lt;/span&gt;&lt;/h2&gt;&lt;br /&gt;&lt;p&gt;Maya unlimited version comes with a set of tools not available in the Maya complete version.&lt;/p&gt; &lt;dl&gt;&lt;dt&gt;Maya Fluid Effects&lt;/dt&gt;&lt;dd&gt;A realistic fluid simulator (effective for smoke, fire, clouds and explosions, added in Maya 4.5)&lt;/dd&gt;&lt;dt&gt;Maya Classic Cloth&lt;/dt&gt;&lt;dd&gt;Cloth simulation to automatically simulate clothing and fabrics moving realistically over an animated character. The Maya Cloth toolset has been upgraded in every version of Maya released after Spider-Man 2. Alias worked with Sony Pictures Imageworks to get Maya Cloth up to scratch for that production, and all those changes have been implemented, although the big studios opted to use third party plugins such as &lt;a href="http://en.wikipedia.org/wiki/Syflex" title="Syflex"&gt;Syflex&lt;/a&gt; instead of the (relatively) cumbersome Maya Cloth.&lt;/dd&gt;&lt;dt&gt;Maya Fur&lt;/dt&gt;&lt;dd&gt;Animal fur simulation similar to Maya Hair. It can be used to simulate other fur-like objects, such as grass.&lt;/dd&gt;&lt;dt&gt;Maya Hair&lt;/dt&gt;&lt;dd&gt;A simulator for realistic-looking human hair implemented using curves and PaintEffects. These are also known as dynamic curves.&lt;/dd&gt;&lt;dt&gt;Maya Live&lt;/dt&gt;&lt;dd&gt;A set of motion tracking tools for CG matching to clean plate footage.&lt;/dd&gt;&lt;dt&gt;Maya nCloth&lt;/dt&gt;&lt;dd&gt;Added in version 8.5, nCloth is the first implementation of Maya Nucleus, Autodesk's simulation framework. nCloth gives the artist further control of cloth and material simulations.&lt;/dd&gt;&lt;/dl&gt;&lt;br /&gt;&lt;h2&gt;&lt;span style="font-size:180%;"&gt;&lt;span class="mw-headline"&gt;Scripting &amp;amp; Plugins&lt;/span&gt;&lt;/span&gt;&lt;/h2&gt;&lt;br /&gt;&lt;p&gt;In Maya, anything can be connected to anything. E.g. a color intensity of a shader can be used to control the movement of a door opening and closing. To control the node based system of Maya, fully reconfigurable user interface can be scripted with &lt;a href="http://en.wikipedia.org/wiki/Maya_Embedded_Language" title="Maya Embedded Language"&gt;MEL&lt;/a&gt; script code which can be dropped onto a shelf to create a new icon that executes that code.&lt;/p&gt; &lt;p&gt;With the release of Maya 8.5 support for the &lt;a href="http://en.wikipedia.org/wiki/Python_%28programming_language%29" title="Python (programming language)"&gt;Python scripting language&lt;/a&gt; has been included.&lt;/p&gt; &lt;ul&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/List_of_Maya_plugins" title="List of Maya plugins"&gt;List of Maya plugins&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;h2&gt;&lt;span style="font-size:180%;"&gt;&lt;span class="mw-headline"&gt;The History of Maya&lt;/span&gt;&lt;/span&gt;&lt;/h2&gt;&lt;br /&gt;&lt;p&gt;Maya is the culmination of three 3D software lines: Wavefront's The Advanced Visualizer (in California), Thomson Digital Image (TDI) Explore (in France) and Alias' Power Animator (in Canada). In 1993 Wavefront purchased TDI, and in 1995 &lt;a href="http://en.wikipedia.org/wiki/Silicon_Graphics" title="Silicon Graphics"&gt;Silicon Graphics Incorporated&lt;/a&gt; (SGI) purchased both Alias and Wavefront (due to pressure from &lt;a href="http://en.wikipedia.org/wiki/Microsoft" title="Microsoft"&gt;Microsoft&lt;/a&gt;'s purchase of &lt;a href="http://en.wikipedia.org/wiki/Softimage" title="Softimage"&gt;Softimage&lt;/a&gt; earlier that year) and combined them into one working company, producing a single package from their collective source code. In the mid-1990s, the most popular pipeline in Hollywood films was a combination of tools: Alias Studio for modeling, &lt;a href="http://en.wikipedia.org/wiki/Softimage" title="Softimage"&gt;Softimage&lt;/a&gt; for animation, and &lt;a href="http://en.wikipedia.org/wiki/PhotoRealistic_RenderMan" title="PhotoRealistic RenderMan"&gt;PhotoRealistic RenderMan&lt;/a&gt; for rendering.&lt;sup class="noprint Template-Fact"&gt;&lt;span title="This claim needs references to reliable sources since April 2007" style="white-space: nowrap;"&gt;[&lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Wikipedia:Citation_needed" title="Wikipedia:Citation needed"&gt;citation needed&lt;/a&gt;&lt;/i&gt;]&lt;/span&gt;&lt;/sup&gt; This combination was used for numerous films, such as &lt;a href="http://en.wikipedia.org/wiki/Jurassic_Park_%28film%29" title="Jurassic Park (film)"&gt;Jurassic Park&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/The_Abyss" title="The Abyss"&gt;The Abyss&lt;/a&gt; and &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Terminator_2:_Judgement_Day" class="mw-redirect" title="Terminator 2: Judgement Day"&gt;Terminator 2: Judgement Day&lt;/a&gt;&lt;/i&gt;. The combined company was referred to as Alias|Wavefront. It took Alias|Wavefront two more years after the merger to release Maya.&lt;/p&gt; &lt;p&gt;Both Alias and Wavefront were working on their next generation of software at the time of the merger. Alias had taken a Macintosh product, "&lt;a href="http://en.wikipedia.org/w/index.php?title=Alias_Sketch&amp;amp;action=edit&amp;amp;redlink=1" class="new" title="Alias Sketch (page does not exist)"&gt;Alias Sketch!&lt;/a&gt;", moved it to the SGI platform and added many features to it. The code name for this project was "&lt;a href="http://en.wikipedia.org/wiki/Maya_%28illusion%29" title="Maya (illusion)"&gt;Maya&lt;/a&gt;", the &lt;a href="http://en.wikipedia.org/wiki/Sanskrit" title="Sanskrit"&gt;Sanskrit&lt;/a&gt; term for "illusion." Maya was developed in close collaboration with Walt Disney Feature Animation, during the production of &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Dinosaur_%282000_film%29" class="mw-redirect" title="Dinosaur (2000 film)"&gt;Dinosaur&lt;/a&gt;&lt;/i&gt;, and the GUI was all customizable as a requirement from Disney so they could set up their own GUI and workflow based on decades of animation experience. This had a large impact on the openness of Maya and later also help the software become an industry standard, since many facilities implement extensive proprietary customization of the software to gain competitive advantage.&lt;/p&gt; &lt;p&gt;It was then decided to adopt Alias' "Maya" architecture, and merge Wavefront's code with it.&lt;/p&gt; &lt;p&gt;In the early days of development, Maya used Tcl as the scripting language. After the merger, there was debate amongst those who supported &lt;a href="http://en.wikipedia.org/wiki/Tcl" title="Tcl"&gt;Tcl&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Perl" title="Perl"&gt;Perl&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/w/index.php?title=Sophia_programming_language&amp;amp;action=edit&amp;amp;redlink=1" class="new" title="Sophia programming language (page does not exist)"&gt;Sophia&lt;/a&gt;. Sophia was much faster than the others and won out. However, once &lt;a href="http://en.wikipedia.org/wiki/Error_checking" class="mw-redirect" title="Error checking"&gt;error checking&lt;/a&gt; was added, it ended up being equally slow.&lt;/p&gt; &lt;p&gt;Upon its release in 1998, Alias|Wavefront discontinued all previous animation-based software lines including Alias Power Animator, encouraging consumers to upgrade to Maya. It succeeded in expanding its product line to take over a great deal of market share, with leading visual effects companies such as &lt;a href="http://en.wikipedia.org/wiki/Industrial_Light_and_Magic" class="mw-redirect" title="Industrial Light and Magic"&gt;Industrial Light and Magic&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Tippett_Studio" title="Tippett Studio"&gt;Tippett Studio&lt;/a&gt; switching from &lt;a href="http://en.wikipedia.org/wiki/Softimage" title="Softimage"&gt;Softimage&lt;/a&gt; to Maya for the animation software.&lt;/p&gt; &lt;p&gt;Later Alias|Wavefront was renamed Alias. In 2003 Alias was sold by SGI to the &lt;a href="http://en.wikipedia.org/wiki/Ontario_Teachers%27_Pension_Plan" title="Ontario Teachers' Pension Plan"&gt;Ontario Teachers' Pension Plan&lt;/a&gt; and the private equity investment firm Accel-KKR. In October 2005, Alias was sold again, this time to Autodesk, and on January 10, &lt;a href="http://en.wikipedia.org/wiki/2006" title="2006"&gt;2006&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Autodesk" title="Autodesk"&gt;Autodesk&lt;/a&gt; completed the acquisition and &lt;i&gt;Alias&lt;/i&gt; Maya is now known as &lt;b&gt;Autodesk Maya&lt;/b&gt;.&lt;/p&gt; &lt;p&gt;Maya has been used to animate popular television shows. It is used in combination with &lt;a href="http://en.wikipedia.org/wiki/CorelDRAW" title="CorelDRAW"&gt;CorelDRAW&lt;/a&gt; to animate the cartoon &lt;a href="http://en.wikipedia.org/wiki/South_Park" title="South Park"&gt;South Park&lt;/a&gt;,&lt;sup id="cite_ref-1" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Maya_%28software%29#cite_note-1" title=""&gt;[2]&lt;/a&gt;&lt;/sup&gt; and has been used to make 3D segments on &lt;a href="http://en.wikipedia.org/wiki/Futurama" title="Futurama"&gt;Futurama&lt;/a&gt; and games such as &lt;a href="http://en.wikipedia.org/wiki/Xenosaga" title="Xenosaga"&gt;Xenosaga&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Resident_Evil_%28video_game%29" title="Resident Evil (video game)"&gt;Resident Evil&lt;/a&gt;, and character models in &lt;a href="http://en.wikipedia.org/wiki/F.E.A.R" class="mw-redirect" title="F.E.A.R"&gt;F.E.A.R&lt;/a&gt;. Every episode of &lt;a href="http://en.wikipedia.org/wiki/VeggieTales" title="VeggieTales"&gt;VeggieTales&lt;/a&gt; after &lt;a href="http://en.wikipedia.org/wiki/King_George_and_the_Ducky" title="King George and the Ducky"&gt;King George and the Ducky&lt;/a&gt; was animated using Maya. It is now used to do the 3D modeling in Channel 4's &lt;a href="http://en.wikipedia.org/wiki/Grand_Designs" title="Grand Designs"&gt;Grand Designs&lt;/a&gt;.&lt;/p&gt; &lt;p&gt;Maya has also been &lt;a href="http://en.wikipedia.org/wiki/Crystal_Dynamics" title="Crystal Dynamics"&gt;Crystal Dynamics&lt;/a&gt;' main software, creating such titles as &lt;a href="http://en.wikipedia.org/wiki/Lara_Croft_Tomb_Raider:_Legend" title="Lara Croft Tomb Raider: Legend"&gt;Tomb Raider: Legend&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Lara_Croft_Tomb_Raider:_Anniversary" title="Lara Croft Tomb Raider: Anniversary"&gt;Tomb Raider: Anniversary&lt;/a&gt;. The software was also used to create the &lt;a href="http://en.wikipedia.org/wiki/Best_selling" class="mw-redirect" title="Best selling"&gt;best selling&lt;/a&gt; game &lt;a href="http://en.wikipedia.org/wiki/The_Sims" title="The Sims"&gt;The Sims&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2322228088612959239-1693456284607497735?l=shivaorprasad19.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://shivaorprasad19.blogspot.com/feeds/1693456284607497735/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2322228088612959239&amp;postID=1693456284607497735' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2322228088612959239/posts/default/1693456284607497735'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2322228088612959239/posts/default/1693456284607497735'/><link rel='alternate' type='text/html' href='http://shivaorprasad19.blogspot.com/2008/05/unlimited-maya-unlimited-version-comes.html' title=''/><author><name>leo</name><uri>http://www.blogger.com/profile/13199464686866887258</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2322228088612959239.post-5930497825493225392</id><published>2008-05-01T06:40:00.000-07:00</published><updated>2008-05-01T06:42:06.883-07:00</updated><title type='text'></title><content type='html'>&lt;h2 style="font-weight: bold;"&gt;&lt;span style="font-size:180%;"&gt;&lt;span class="mw-headline"&gt;        Dynamics and Simulation&lt;/span&gt;&lt;/span&gt;&lt;/h2&gt;&lt;br /&gt;&lt;p&gt;Maya features a &lt;a href="http://en.wikipedia.org/wiki/Particle_system" title="Particle system"&gt;particle system&lt;/a&gt; for handling masses like steam and water drops. Dynamic fields allow adding gravity, wind and vortexes, allowing for effects such as blowing leaves or even tornados. Special tools give artists the ability to brush and style particles like hair and fur. This module is a direct evolution of &lt;a href="http://en.wikipedia.org/wiki/Wavefront_Technologies" title="Wavefront Technologies"&gt;Wavefront&lt;/a&gt; &lt;a href="http://en.wikipedia.org/wiki/Dynamation_%28software%29" title="Dynamation (software)"&gt;Dynamation&lt;/a&gt;.&lt;/p&gt; &lt;p&gt;An artist may create &lt;a href="http://en.wikipedia.org/wiki/Rigid_body" title="Rigid body"&gt;rigid body&lt;/a&gt; geometric objects which collide automatically without explicit animation, as well as &lt;a href="http://en.wikipedia.org/w/index.php?title=Soft_body&amp;amp;action=edit&amp;amp;redlink=1" class="new" title="Soft body (page does not exist)"&gt;soft body&lt;/a&gt; objects which can ripple and bend, like flags and cloth.&lt;/p&gt; &lt;p&gt;Maya effects are built-in programs that make it easy for users to create complex animation effects such as smoke, fire and realistic water effects, with many options and attributes for tuning the results.&lt;/p&gt; &lt;p&gt;In version 8.5 a powerful cloth simulator called "nCloth" was added, allowing users to simulate cloth with control over aspects such as self-collision and interpenetration. The cloth objects can be modified to behave as rigid or soft bodies.&lt;/p&gt;&lt;h2&gt;&lt;span style="font-size:180%;"&gt;&lt;span class="mw-headline"&gt;Rendering and Render Setup&lt;/span&gt;&lt;/span&gt;&lt;/h2&gt;&lt;br /&gt;&lt;p&gt;Maya has an open render API, and allows for third party render integration. There is a number of renders supported, here is a list of a few:&lt;/p&gt; &lt;ul&gt;&lt;li&gt;Chaos Group, &lt;a href="http://en.wikipedia.org/wiki/Vray" class="mw-redirect" title="Vray"&gt;Vray&lt;/a&gt;&lt;/li&gt;&lt;li&gt;Cebas, &lt;a href="http://en.wikipedia.org/wiki/FinalRender" title="FinalRender"&gt;FinalRender&lt;/a&gt;&lt;/li&gt;&lt;li&gt;DNA Research, &lt;a href="http://en.wikipedia.org/wiki/3Delight" title="3Delight"&gt;3Delight&lt;/a&gt;&lt;/li&gt;&lt;li&gt;Illuminate Labs, Turtle&lt;/li&gt;&lt;li&gt;Indigo Renderer &lt;a href="http://www.indigorenderer.com/" class="external autonumber" title="http://www.indigorenderer.com/" rel="nofollow"&gt;[2]&lt;/a&gt;&lt;/li&gt;&lt;li&gt;NextLimit, &lt;a href="http://en.wikipedia.org/wiki/Maxwell_Render" title="Maxwell Render"&gt;Maxwell Render&lt;/a&gt;&lt;/li&gt;&lt;li&gt;Nvidia, &lt;a href="http://en.wikipedia.org/wiki/Gelato_%28software%29" title="Gelato (software)"&gt;Gelato&lt;/a&gt;&lt;/li&gt;&lt;li&gt;Mental Images, &lt;a href="http://en.wikipedia.org/wiki/Mental_ray" title="Mental ray"&gt;Mental ray&lt;/a&gt;&lt;/li&gt;&lt;li&gt;Physically Based Rendering, PBRT for Maya (openSource )&lt;/li&gt;&lt;li&gt;Pixar, RendermanForMaya&lt;/li&gt;&lt;li&gt;Pixar, Renderman Studio ( which replaces &lt;a href="http://en.wikipedia.org/wiki/RenderMan_Artists_Tools" title="RenderMan Artists Tools"&gt;RAT&lt;/a&gt; ) and works with &lt;a href="http://en.wikipedia.org/wiki/PRMan" class="mw-redirect" title="PRMan"&gt;PhotoRealistic Renderman&lt;/a&gt;&lt;/li&gt;&lt;li&gt;Sitex Graphics, Air ( With RIB translation software like Liquid or MayaMan )&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Sunflow" title="Sunflow"&gt;Sunflow&lt;/a&gt; ( openSource )&lt;/li&gt;&lt;/ul&gt; &lt;div class="thumb tright"&gt; &lt;div class="thumbinner" style="width: 182px;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Image:Depth_of_field_headphones.jpeg" class="image" title="Rendered image created using Maya 8.5 using mental ray and subdivision surfaces"&gt;&lt;img alt="Rendered image created using Maya 8.5 using mental ray and subdivision surfaces" src="http://upload.wikimedia.org/wikipedia/en/thumb/5/52/Depth_of_field_headphones.jpeg/180px-Depth_of_field_headphones.jpeg" class="thumbimage" border="0" height="135" width="180" /&gt;&lt;/a&gt; &lt;div class="thumbcaption"&gt; &lt;div class="magnify"&gt;&lt;a href="http://en.wikipedia.org/wiki/Image:Depth_of_field_headphones.jpeg" class="internal" title="Enlarge"&gt;&lt;img src="http://en.wikipedia.org/skins-1.5/common/images/magnify-clip.png" alt="" height="11" width="15" /&gt;&lt;/a&gt;&lt;/div&gt; Rendered image created using Maya 8.5 using mental ray and subdivision surfaces&lt;/div&gt; &lt;/div&gt; &lt;/div&gt; &lt;dl&gt;&lt;dt&gt;Shading&lt;/dt&gt;&lt;dd&gt;Like most 3D programs, Maya includes a number of &lt;a href="http://en.wikipedia.org/wiki/Parameter" title="Parameter"&gt;parameterized&lt;/a&gt; &lt;a href="http://en.wikipedia.org/wiki/Shader" title="Shader"&gt;shading models&lt;/a&gt; to define an object's visual properties, including &lt;a href="http://en.wikipedia.org/wiki/Lambert" title="Lambert"&gt;Lambert&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Blinn" class="mw-redirect" title="Blinn"&gt;Blinn&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Phong" title="Phong"&gt;Phong&lt;/a&gt;, and &lt;a href="http://en.wikipedia.org/wiki/Anisotropic" class="mw-redirect" title="Anisotropic"&gt;anisotropic&lt;/a&gt; shaders. Depending on which shading model is used, the parameters affect attributes such as the surface's color, reflective properties, and transparency, with the goal of simulating the appearance of real-life materials such as metal, stone, wood, and skin. Shaders can also incorporate &lt;a href="http://en.wikipedia.org/wiki/Bump_map" class="mw-redirect" title="Bump map"&gt;bump maps&lt;/a&gt;, which create the illusion of surface textures.&lt;/dd&gt;&lt;dt&gt;Toon Shading&lt;/dt&gt;&lt;dd&gt;&lt;a href="http://en.wikipedia.org/wiki/Cell-shaded_animation" class="mw-redirect" title="Cell-shaded animation"&gt;Toon shading&lt;/a&gt; creates the look of 2D cel or cartoon animation using 3D modeling and animation software. Elements of the "toon" look include profile lines (outlines), border lines, crease lines, intersection lines, and solid color shading. Combined, these elements recreate the look of traditional animation's "&lt;i&gt;ink and paint&lt;/i&gt;" technique, where ink refers to lines and paint refers to shading.&lt;/dd&gt;&lt;dt&gt;Lighting&lt;/dt&gt;&lt;dd&gt;In the real world, when light shines on a surface, the parts of the surface facing toward the light source appear illuminated, and the parts of the surface facing away from the light source appear dark. If one object is located between a second object and the light source, the first object casts a shadow onto the second object.&lt;/dd&gt;&lt;dt&gt;PaintEffects&lt;/dt&gt;&lt;dd&gt;A component of Maya used to paint brush strokes and particle effects on a 2D canvas or on or between 3D geometry. Paint Effects can be used as a traditional paint program to paint images on a canvas, to paint repeatable textures applied to 3D geometry in scenes, or to paint in 3D space&lt;/dd&gt;&lt;dd&gt;’’Paint Effects’’integrates 2D painting tools into a 3D rendering environment. Libraries include numerous trees, grasses, and plants which can be painted to 'grow' off the surface of an object.&lt;/dd&gt;&lt;dt&gt;Mental ray&lt;/dt&gt;&lt;dd&gt;Native &lt;a href="http://en.wikipedia.org/wiki/Mental_Ray" class="mw-redirect" title="Mental Ray"&gt;Mental Ray&lt;/a&gt; renderer.&lt;/dd&gt;&lt;dt&gt;RenderMan for Maya&lt;/dt&gt;&lt;dd&gt;In 2005, &lt;a href="http://en.wikipedia.org/wiki/Pixar" title="Pixar"&gt;Pixar&lt;/a&gt; released &lt;a href="http://en.wikipedia.org/wiki/PhotoRealistic_RenderMan" title="PhotoRealistic RenderMan"&gt;RenderMan for Maya&lt;/a&gt; renderer which incorporates the full RenderMan Pro Server features into a native Maya plugin. The workflow involves the use of Maya materials converted into RenderMan .&lt;/dd&gt;&lt;/dl&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2322228088612959239-5930497825493225392?l=shivaorprasad19.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://shivaorprasad19.blogspot.com/feeds/5930497825493225392/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2322228088612959239&amp;postID=5930497825493225392' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2322228088612959239/posts/default/5930497825493225392'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2322228088612959239/posts/default/5930497825493225392'/><link rel='alternate' type='text/html' href='http://shivaorprasad19.blogspot.com/2008/05/dynamics-and-simulation-maya-features.html' title=''/><author><name>leo</name><uri>http://www.blogger.com/profile/13199464686866887258</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2322228088612959239.post-5052123550301805794</id><published>2008-05-01T06:29:00.000-07:00</published><updated>2008-05-01T06:32:09.327-07:00</updated><title type='text'></title><content type='html'>&lt;h2&gt;&lt;span class="mw-headline"&gt;Modeling&lt;/span&gt;&lt;/h2&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://en.wikipedia.org/wiki/Nonuniform_rational_B-spline" title="Nonuniform rational B-spline"&gt;NURBS&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Polygon_%28computer_graphics%29" title="Polygon (computer graphics)"&gt;polygons&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Subdivision_surface" title="Subdivision surface"&gt;subdivision surfaces&lt;/a&gt; (or SubDivs) are available in Maya.&lt;/p&gt; &lt;p&gt;Polygons are a widely used model medium due to its relative stability and functionality. Polygons are also the bridge between NURBS and SubDivs. NURBS are used mainly for their ready-smooth appearance and they are used in Dynamics because they respond well to deformations. SubDivs are a combination of both NURBS and polygons. They are ready-smooth and can be manipulated like polygons, providing the artist with an instant representation of a smoothed polygon. Maya's hair cannot be applied to Sub division polygons.&lt;/p&gt; &lt;p&gt;&lt;a name="General_overview_of_animation_in_Maya" id="General_overview_of_animation_in_Maya"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h2&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=Maya_%28software%29&amp;amp;action=edit&amp;amp;section=3" title="Edit section: General overview of animation in Maya"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;General overview of animation in Maya&lt;/span&gt;&lt;/h2&gt;&lt;br /&gt;&lt;dl&gt;&lt;dt&gt;Keyframe Animation&lt;/dt&gt;&lt;/dl&gt; &lt;p&gt;The model is placed in a starting pose or position, and a keyframe is set. Some frames later, another keyframe is set, and the model is moved as desired. This process is repeated as many times as needed. The animation software interpolates the motion needed to move the model smoothly between the keyframes. What this means is that if the animator keys a box, and moves the box across the room in the next keyframe, when the scene is scrubbed or viewed, the box will glide across the floor instead of jumping from frame to frame. This applies to anything in the scene - moving fingers, eyelids, moving lips, etc.&lt;/p&gt; &lt;dl&gt;&lt;dt&gt;Nonlinear Animation&lt;/dt&gt;&lt;dd&gt;After animating a character with keyframes or motion capture, its animation data can be collected into a single, editable sequence. This animation sequence is called an animation clip.&lt;/dd&gt;&lt;dd&gt;In Maya, there are two types of clip: source clips and regular clips. Maya preserves and protects a character's original animation curves by storing them in source clips. Source clips are not used to animate the characters. Instead, copies or instances of source clips called regular clips are used to animate the characters nonlinearly.&lt;/dd&gt;&lt;dd&gt;Moving, manipulating, and blending regular clips to produce a smooth series of motions for a character is the basis of nonlinear animation. The tool with which all these aspects of a character's nonlinear animation can be managed is the Trax Editor.&lt;/dd&gt;&lt;dt&gt;Path Animation&lt;/dt&gt;&lt;dd&gt;A path animation controls the position and rotation of an object along a curve. An object must first be attached to the curve for it to become a path curve. Motion paths can be generated by animating objects using motion path keys.&lt;/dd&gt;&lt;dt&gt;Motion Capture Animation&lt;/dt&gt;&lt;dt&gt;Skeletons&lt;/dt&gt;&lt;dd&gt;Skeletons are hierarchical, articulated structures that let the animator pose and animate bound models. A skeleton provides a deformable model with a similar underlying structure as the human skeleton gives the human body.&lt;/dd&gt;&lt;dd&gt;Just like in the human body, the location of joints and the number of joints you add to a skeleton determine how the skeleton's bound model or `body' moves. The process of binding a character to its skeleton is called "Skinning". The process of making a skeleton or bones, refining the joints, using IK or FK, putting handles on the joints so animators can manipulate them, and over all making the model ready for animation is called "Rigging" &lt;dl&gt;&lt;dt&gt;Forward Kinematics&lt;/dt&gt;&lt;dd&gt;Forward Kinematics (FK) is an animation method that involves moving each joint without the restriction of an expected final position. Thus, the 'goal' is to move a joint (or series of joints) as desired, and the final pose is a consequence of those movements. Forward Kinematics is often used for finely-tuned joint movement (such as hands &amp;amp; fingers), as it allows for more complete control over posing. For more information, see &lt;a href="http://en.wikipedia.org/wiki/Forward_kinematic_animation" title="Forward kinematic animation"&gt;Forward kinematic animation&lt;/a&gt;.&lt;/dd&gt;&lt;dt&gt;Inverse Kinematics&lt;/dt&gt;&lt;dd&gt;The reverse of Forward Kinematics, Inverse Kinematics is a method that involves defining a final pose, and generating joint movement as needed to reach that pose. Thus, the 'goal' is for all joints to be in a final pose, and the individual joint movements are a consequence of getting to that final pose. Joints must have carefully defined limits to their possible motion for Inverse Kinematics to work well, or the joints can end up 'flopping' before reaching the goal pose. Inverse Kinematics is often used for large limb movement (such as walking, reaching, etc.). For more information, see &lt;a href="http://en.wikipedia.org/wiki/Inverse_kinematic_animation" title="Inverse kinematic animation"&gt;Inverse kinematic animation&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Inverse_kinematics" title="Inverse kinematics"&gt;Inverse kinematics&lt;/a&gt;.The inverse kinematics in Maya are directly evolved from &lt;a href="http://en.wikipedia.org/wiki/Wavefront_Technologies" title="Wavefront Technologies"&gt;Wavefront&lt;/a&gt; &lt;a href="http://en.wikipedia.org/wiki/Kinemation" title="Kinemation"&gt;Kinemation&lt;/a&gt;&lt;/dd&gt;&lt;dt&gt;Full Body IK Solver&lt;/dt&gt;&lt;dd&gt;When Alias bought Kaydara, Maya got an upgrade, from Kaydara &lt;a href="http://en.wikipedia.org/w/index.php?title=MotionBuilder&amp;amp;action=edit&amp;amp;redlink=1" class="new" title="MotionBuilder (page does not exist)"&gt;MotionBuilder&lt;/a&gt;, with a full body IK solver (FBIK Solver) which simulates real body kinematics. The package comes with a biped and a quadruped FBIK sample.&lt;/dd&gt;&lt;/dl&gt; &lt;/dd&gt;&lt;/dl&gt; &lt;dl&gt;&lt;dt&gt;Skinning&lt;/dt&gt;&lt;dd&gt;‘‘Skinning’’ is the process of setting up a character's model so that it can be deformed by a skeleton. You skin a model by binding a skeleton to the model. A model can be bound to a skeleton by a variety of skinning methods, including smooth skinning and rigid skinning. Smooth skinning and rigid skinning are direct skinning methods. Indirect skinning methods can also be used, which combine the use of lattice or wrap deformers with either smooth or rigid skinning.&lt;/dd&gt;&lt;dt&gt;Constraints&lt;/dt&gt;&lt;dd&gt;‘‘Constraints’’ enable the animator to constrain the position, orientation, or scale of an object to other objects. Further, with constraints specific limits on objects and automate animation processes can be imposed.&lt;/dd&gt;&lt;dt&gt;Character Sets&lt;/dt&gt;&lt;dd&gt;In Maya, a character set is a node that brings together into a set all the attributes of any collection of objects that you want to animate together. The character set could be anything: a well-armed robot, an automobile, or even some seemingly unrelated collection of objects. Maya enables you to bring together all the attributes together in a character node, so you only have to select one node, the character node, when you want to animate all the various attributes.&lt;/dd&gt;&lt;dt&gt;Deformers&lt;/dt&gt;&lt;dd&gt;‘‘Deformers’’ are high-level tools that you can use to manipulate (when modeling) or drive (when animating) the low-level components of a target geometry. In other software packages, the terms modifiers and space warps are used to refer to what Maya calls deformers. The following are the many types of deformers: Blend Shape deformer, Lattice deformer, Cluster deformer, Nonlinear deformers, Sculpt deformer, Soft Modification deformer, Jiggle deformer, Wire deformer, Wrinkle deformer, Wrap deformer, Point On Curve deformer.&lt;/dd&gt;&lt;/dl&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2322228088612959239-5052123550301805794?l=shivaorprasad19.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://shivaorprasad19.blogspot.com/feeds/5052123550301805794/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2322228088612959239&amp;postID=5052123550301805794' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2322228088612959239/posts/default/5052123550301805794'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2322228088612959239/posts/default/5052123550301805794'/><link rel='alternate' type='text/html' href='http://shivaorprasad19.blogspot.com/2008/05/modeling-nurbs-polygons-and-subdivision.html' title=''/><author><name>leo</name><uri>http://www.blogger.com/profile/13199464686866887258</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2322228088612959239.post-2196976981377287876</id><published>2008-05-01T06:25:00.000-07:00</published><updated>2008-05-01T06:28:54.865-07:00</updated><title type='text'></title><content type='html'>&lt;h2&gt;&lt;span class="mw-headline"&gt;Overview&lt;/span&gt;&lt;/h2&gt;&lt;br /&gt;&lt;p&gt;Maya is a popular, integrated node-based 3D software suite, evolved from &lt;a href="http://en.wikipedia.org/wiki/Wavefront_Technologies" title="Wavefront Technologies"&gt;Wavefront&lt;/a&gt; Explorer and &lt;a href="http://en.wikipedia.org/wiki/Alias_Systems_Corporation" title="Alias Systems Corporation"&gt;Alias&lt;/a&gt; &lt;a href="http://en.wikipedia.org/wiki/PowerAnimator" title="PowerAnimator"&gt;PowerAnimator&lt;/a&gt; using technologies from both. The software is released in two versions: Maya Complete and Maya Unlimited. Maya Personal Learning Edition (PLE) is available at no cost for non-commercial use, although the resulting rendered images are watermarked.&lt;/p&gt; &lt;p&gt;Maya was originally released for the &lt;a href="http://en.wikipedia.org/wiki/IRIX" title="IRIX"&gt;IRIX&lt;/a&gt; operating system, and subsequently ported to the &lt;a href="http://en.wikipedia.org/wiki/Microsoft_Windows" title="Microsoft Windows"&gt;Microsoft Windows&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Linux" title="Linux"&gt;Linux&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Mac_OS_X" title="Mac OS X"&gt;Mac OS X&lt;/a&gt; operating systems. IRIX support was discontinued after the release of version 6.5. When &lt;a href="http://en.wikipedia.org/wiki/Autodesk" title="Autodesk"&gt;Autodesk&lt;/a&gt; acquired Alias in October 2005, they continued Maya development. The latest version, 2008 (9.0), was released in September 2007.&lt;/p&gt; &lt;p&gt;An important feature of Maya is its openness to third-party software, which can strip the software completely of its standard appearance and, using only the &lt;a href="http://en.wikipedia.org/wiki/Geometric_modeling_kernel" title="Geometric modeling kernel"&gt;kernel&lt;/a&gt;, can transform it into a highly customized version of the software. This feature in itself made Maya appealing to large studios which tend to write custom code for their productions using the provided software development kit.&lt;/p&gt; &lt;p&gt;A &lt;a href="http://en.wikipedia.org/wiki/Tcl" title="Tcl"&gt;Tcl&lt;/a&gt;-like cross-platform scripting language called &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Maya_Embedded_Language" title="Maya Embedded Language"&gt;Maya Embedded Language&lt;/a&gt;&lt;/i&gt; (&lt;i&gt;MEL&lt;/i&gt;) is provided not only as a scripting language, but as means to customize Maya's core functionality (much of the environment and tools are written in the language). Additionally, user interactions are implemented and recorded as MEL scripting code which users can store on a toolbar, allowing animators to add functionality without experience in C or &lt;a href="http://en.wikipedia.org/wiki/C%2B%2B" title="C++"&gt;C++&lt;/a&gt; programming and compilers, though that option is provided with the software development kit. Support for &lt;a href="http://en.wikipedia.org/wiki/Python_%28programming_language%29" title="Python (programming language)"&gt;Python&lt;/a&gt; scripting was added in version 8.5.&lt;/p&gt; &lt;p&gt;The core of Maya itself is written in C++&lt;sup id="cite_ref-0" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Maya_%28software%29#cite_note-0" title=""&gt;[1]&lt;/a&gt;&lt;/sup&gt;.&lt;/p&gt; &lt;p&gt;Project files, including all geometry and animation data, are stored as sequences of MEL operations which can be optionally saved as a 'human readable' file (.ma, for Maya ASCII), editable in any text editor outside of the Maya environment which allows for a high level of flexibility when working with external tools.&lt;/p&gt; &lt;p&gt;A &lt;a href="http://en.wikipedia.org/wiki/Pie_menu" title="Pie menu"&gt;marking menu&lt;/a&gt; is built into larger menu system called Hotbox that provides instant access to a majority of features in Maya at the press of a key.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2322228088612959239-2196976981377287876?l=shivaorprasad19.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://shivaorprasad19.blogspot.com/feeds/2196976981377287876/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2322228088612959239&amp;postID=2196976981377287876' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2322228088612959239/posts/default/2196976981377287876'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2322228088612959239/posts/default/2196976981377287876'/><link rel='alternate' type='text/html' href='http://shivaorprasad19.blogspot.com/2008/05/overview-maya-is-popular-integrated.html' title=''/><author><name>leo</name><uri>http://www.blogger.com/profile/13199464686866887258</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2322228088612959239.post-1972454330977809131</id><published>2008-05-01T06:21:00.000-07:00</published><updated>2008-05-01T06:25:27.799-07:00</updated><title type='text'></title><content type='html'>&lt;h1 class="firstHeading"&gt;Maya (software)&lt;/h1&gt;&lt;br /&gt;&lt;p&gt;&lt;b&gt;Maya&lt;/b&gt; is a high end &lt;a href="http://en.wikipedia.org/wiki/3D_computer_graphics" title="3D computer graphics"&gt;3D computer graphics&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/3D_modeler" class="mw-redirect" title="3D modeler"&gt;3D modeling&lt;/a&gt; software package originally developed by &lt;a href="http://en.wikipedia.org/wiki/Alias_Systems_Corporation" title="Alias Systems Corporation"&gt;Alias Systems Corporation&lt;/a&gt;, but now owned by &lt;a href="http://en.wikipedia.org/wiki/Autodesk" title="Autodesk"&gt;Autodesk&lt;/a&gt; as part of the &lt;a href="http://en.wikipedia.org/wiki/Autodesk_Media_and_Entertainment" title="Autodesk Media and Entertainment"&gt;Media and Entertainment&lt;/a&gt; division. Autodesk acquired the software in October 2005 upon purchasing Alias. Maya is used in the &lt;a href="http://en.wikipedia.org/wiki/Film" title="Film"&gt;film&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Television" title="Television"&gt;TV industry&lt;/a&gt;, as well as for &lt;a href="http://en.wikipedia.org/wiki/Video_game" title="Video game"&gt;computer and video games&lt;/a&gt;, architectural vizualisation and design.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;In 2003, Maya (then owned by Alias|Wavefront) won an Academy Award "for scientific and technical achievement", citing use "on nearly every feature using 3-D computer-generated images."&lt;a href="http://www.oscars.org/press/pressreleases/2003/03.01.06.html" class="external autonumber" title="http://www.oscars.org/press/pressreleases/2003/03.01.06.html" rel="nofollow"&gt;[1]&lt;/a&gt;&lt;img src="file:///C:/DOCUME%7E1/sharada/LOCALS%7E1/Temp/moz-screenshot-2.jpg" alt="" /&gt;&lt;/p&gt;&lt;img src="file:///C:/DOCUME%7E1/sharada/LOCALS%7E1/Temp/moz-screenshot-10.jpg" alt="" /&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;img src="file:///C:/DOCUME%7E1/sharada/LOCALS%7E1/Temp/moz-screenshot-3.jpg" alt="" /&gt;&lt;img src="file:///C:/DOCUME%7E1/sharada/LOCALS%7E1/Temp/moz-screenshot-4.jpg" alt="" /&gt;&lt;img src="file:///C:/DOCUME%7E1/sharada/LOCALS%7E1/Temp/moz-screenshot-5.jpg" alt="" /&gt;&lt;img src="file:///C:/DOCUME%7E1/sharada/LOCALS%7E1/Temp/moz-screenshot-6.jpg" alt="" /&gt;&lt;img src="file:///C:/DOCUME%7E1/sharada/LOCALS%7E1/Temp/moz-screenshot-7.jpg" alt="" /&gt;&lt;img src="file:///C:/DOCUME%7E1/sharada/LOCALS%7E1/Temp/moz-screenshot-8.jpg" alt="" /&gt;&lt;img src="file:///C:/DOCUME%7E1/sharada/LOCALS%7E1/Temp/moz-screenshot-9.jpg" alt="" /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2322228088612959239-1972454330977809131?l=shivaorprasad19.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://shivaorprasad19.blogspot.com/feeds/1972454330977809131/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2322228088612959239&amp;postID=1972454330977809131' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2322228088612959239/posts/default/1972454330977809131'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2322228088612959239/posts/default/1972454330977809131'/><link rel='alternate' type='text/html' href='http://shivaorprasad19.blogspot.com/2008/05/maya-software-maya-is-high-end-3d.html' title=''/><author><name>leo</name><uri>http://www.blogger.com/profile/13199464686866887258</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2322228088612959239.post-1001950420104881859</id><published>2008-05-01T06:13:00.001-07:00</published><updated>2008-05-01T06:15:22.677-07:00</updated><title type='text'></title><content type='html'>&lt;h1 class="firstHeading"&gt;Maya civilization&lt;/h1&gt;&lt;br /&gt;&lt;p&gt;The &lt;b&gt;Maya civilization&lt;/b&gt; is a &lt;a href="http://en.wikipedia.org/wiki/Mesoamerica" title="Mesoamerica"&gt;Mesoamerican&lt;/a&gt; &lt;a href="http://en.wikipedia.org/wiki/Civilization" title="Civilization"&gt;civilization&lt;/a&gt;, noted for the only known fully developed &lt;a href="http://en.wikipedia.org/wiki/Maya_script" title="Maya script"&gt;written language&lt;/a&gt; of the &lt;a href="http://en.wikipedia.org/wiki/Pre-Columbian" title="Pre-Columbian"&gt;pre-Columbian&lt;/a&gt; Americas, as well as its spectacular &lt;a href="http://en.wikipedia.org/wiki/Maya_art" title="Maya art"&gt;art&lt;/a&gt;, monumental &lt;a href="http://en.wikipedia.org/wiki/Maya_architecture" title="Maya architecture"&gt;architecture&lt;/a&gt;, and sophisticated &lt;a href="http://en.wikipedia.org/wiki/Mathematical" class="mw-redirect" title="Mathematical"&gt;mathematical&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Astronomical" class="mw-redirect" title="Astronomical"&gt;astronomical&lt;/a&gt; systems. Initially established during the &lt;a href="http://en.wikipedia.org/wiki/Mesoamerican_chronology" title="Mesoamerican chronology"&gt;Preclassic period&lt;/a&gt;, many of these reached their &lt;a href="http://en.wikipedia.org/wiki/Apogee" class="mw-redirect" title="Apogee"&gt;apogee&lt;/a&gt; of development during the &lt;a href="http://en.wikipedia.org/wiki/Mesoamerican_chronology" title="Mesoamerican chronology"&gt;Classic period&lt;/a&gt; (c. &lt;a href="http://en.wikipedia.org/wiki/250" title="250"&gt;250&lt;/a&gt; to &lt;a href="http://en.wikipedia.org/wiki/900" title="900"&gt;900&lt;/a&gt;), and continued throughout the Postclassic period until the &lt;a href="http://en.wikipedia.org/wiki/Spanish_conquest_of_Yucat%C3%A1n" title="Spanish conquest of Yucatán"&gt;arrival of the Spanish&lt;/a&gt;. At its peak, it was one of the most densely populated and culturally dynamic societies in the world.&lt;/p&gt; &lt;p&gt;The Maya civilization shares many features with other &lt;a href="http://en.wikipedia.org/wiki/Mesoamerican" class="mw-redirect" title="Mesoamerican"&gt;Mesoamerican&lt;/a&gt; civilizations due to the high degree of interaction and &lt;a href="http://en.wikipedia.org/wiki/Cultural_diffusion" class="mw-redirect" title="Cultural diffusion"&gt;cultural diffusion&lt;/a&gt; that characterized the region. Advances such as &lt;a href="http://en.wikipedia.org/wiki/Writing" title="Writing"&gt;writing&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Epigraphy" title="Epigraphy"&gt;epigraphy&lt;/a&gt;, and the &lt;a href="http://en.wikipedia.org/wiki/Maya_calendar" title="Maya calendar"&gt;calendar&lt;/a&gt; did not originate with the Maya; however, their civilization fully developed them. Maya influence can be detected as far as central &lt;a href="http://en.wikipedia.org/wiki/Mexico" title="Mexico"&gt;Mexico&lt;/a&gt;, more than 1000 &lt;a href="http://en.wikipedia.org/wiki/Kilometre" title="Kilometre"&gt;km&lt;/a&gt; (625 miles) from the &lt;a href="http://en.wikipedia.org/wiki/Geography_of_Mesoamerica#Maya_Region" title="Geography of Mesoamerica"&gt;Maya area&lt;/a&gt;. Many outside influences are found in &lt;a href="http://en.wikipedia.org/wiki/Maya_art" title="Maya art"&gt;Maya art&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Maya_architecture" title="Maya architecture"&gt;architecture&lt;/a&gt;, which are thought to result from trade and cultural exchange rather than direct external conquest. The &lt;a href="http://en.wikipedia.org/wiki/Maya_peoples" title="Maya peoples"&gt;Maya peoples&lt;/a&gt; never disappeared, neither at the time of the Classic period decline nor with the arrival of the &lt;a href="http://en.wikipedia.org/wiki/Spanish_Empire" title="Spanish Empire"&gt;Spanish&lt;/a&gt; &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Conquistador" title="Conquistador"&gt;conquistadores&lt;/a&gt;&lt;/i&gt; and the subsequent &lt;a href="http://en.wikipedia.org/wiki/Spanish_colonization_of_the_Americas" title="Spanish colonization of the Americas"&gt;Spanish colonization of the Americas&lt;/a&gt;. Today, the Maya and their descendants form sizable populations throughout the Maya area and maintain a distinctive set of traditions and beliefs that are the result of the merger of pre-Columbian and post-Conquest &lt;a href="http://en.wikipedia.org/wiki/Ideology" title="Ideology"&gt;ideologies&lt;/a&gt; (and structured by the almost total adoption of &lt;a href="http://en.wikipedia.org/wiki/Roman_Catholicism" class="mw-redirect" title="Roman Catholicism"&gt;Roman Catholicism&lt;/a&gt;). Many different &lt;a href="http://en.wikipedia.org/wiki/Mayan_languages" title="Mayan languages"&gt;Mayan languages&lt;/a&gt; continue to be spoken as primary languages today; the &lt;a href="http://en.wikipedia.org/wiki/Rabinal_Ach%C3%AD" title="Rabinal Achí"&gt;Rabinal Achí&lt;/a&gt;, a play written in the &lt;a href="http://en.wikipedia.org/wiki/Achi" title="Achi"&gt;Achi' language&lt;/a&gt;, was declared a &lt;a href="http://en.wikipedia.org/wiki/Masterpieces_of_the_Oral_and_Intangible_Heritage_of_Humanity" title="Masterpieces of the Oral and Intangible Heritage of Humanity"&gt;Masterpiece of the Oral and Intangible Heritage of Humanity&lt;/a&gt; by &lt;a href="http://en.wikipedia.org/wiki/UNESCO" title="UNESCO"&gt;UNESCO&lt;/a&gt; in 2005.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2322228088612959239-1001950420104881859?l=shivaorprasad19.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://shivaorprasad19.blogspot.com/feeds/1001950420104881859/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2322228088612959239&amp;postID=1001950420104881859' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2322228088612959239/posts/default/1001950420104881859'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2322228088612959239/posts/default/1001950420104881859'/><link rel='alternate' type='text/html' href='http://shivaorprasad19.blogspot.com/2008/05/maya-civilization-maya-civilization-is.html' title=''/><author><name>leo</name><uri>http://www.blogger.com/profile/13199464686866887258</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2322228088612959239.post-5660425195584849101</id><published>2008-05-01T06:11:00.000-07:00</published><updated>2008-05-01T06:12:52.314-07:00</updated><title type='text'></title><content type='html'>&lt;h2&gt;&lt;span class="mw-headline"&gt;Type of animations&lt;/span&gt;&lt;/h2&gt;&lt;br /&gt;&lt;p&gt;There are at least three distinctive types of animation:&lt;/p&gt; &lt;p&gt;- process animation: is the type of animation used to present a process of defined work method in stages. This includes the types of training animation, instruction animation and the likes.&lt;/p&gt; &lt;p&gt;- effect animation: are the type of animation used to stress or emphasize. powerpoint presentations are a typical usage of effect animations where the animation serves to emphasize the message or process.&lt;/p&gt; &lt;p&gt;- story animation: are the type of typical cartoon animations where stories are told using simple animation that are less expensive to produce, are simpler and more direct in delivering the message and due to the simplistic factor, are usable and last for a long time unlike videos that are more age and era specific.&lt;/p&gt; &lt;p&gt;&lt;a name="Further_reading" id="Further_reading"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h2&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=Animation&amp;amp;action=edit&amp;amp;section=12" title="Edit section: Further reading"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;Further reading&lt;/span&gt;&lt;/h2&gt; &lt;ul&gt;&lt;li&gt;&lt;a href="http://www.uca.edu/org/ccsmi/ccsmi/classicwork/Myth%20Revisited.htm" class="external text" title="http://www.uca.edu/org/ccsmi/ccsmi/classicwork/Myth%20Revisited.htm" rel="nofollow"&gt;Anderson, Joseph and Barbara, "The Myth of Persistence of Vision Revisited", &lt;i&gt;Journal of Film and Video&lt;/i&gt;&lt;/a&gt;, Vol. 45, No. 1 (Spring 1993): 3-12&lt;/li&gt;&lt;li&gt;Culhane, Shamus, &lt;i&gt;Animation Script to Screen&lt;/i&gt;&lt;/li&gt;&lt;li&gt;Laybourne, Kit, &lt;i&gt;The Animation Book&lt;/i&gt;&lt;/li&gt;&lt;li&gt;Ledoux, Trish, Ranney, Doug, &amp;amp; Patten, Fred (Ed.), &lt;i&gt;Complete Anime Guide: Japanese Animation Film Directory and Resource Guide&lt;/i&gt;, Tiger Mountain Press 1997&lt;/li&gt;&lt;li&gt;Masson, Terrence, &lt;a href="http://www.cg101.com/" class="external text" title="http://www.cg101.com" rel="nofollow"&gt;&lt;i&gt;CG101: A Computer Graphics Industry Reference&lt;/i&gt;&lt;/a&gt; Unique and personal histories of early computer animation production, plus a comprehensive foundation of the industry for all reading levels. &lt;a href="http://en.wikipedia.org/wiki/Special:BookSources/0977871002" class="internal"&gt;ISBN 0-9778710-0-2&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Frank_Thomas_%28animator%29" title="Frank Thomas (animator)"&gt;Thomas, Frank&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Ollie_Johnston" title="Ollie Johnston"&gt;Johnston, Ollie&lt;/a&gt;, &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/The_Illusion_Of_Life" class="mw-redirect" title="The Illusion Of Life"&gt;Disney Animation: The Illusion Of Life&lt;/a&gt;&lt;/i&gt;, Abbeville 1981&lt;/li&gt;&lt;li&gt;Walters, Faber and Helen (Ed.), &lt;i&gt;Animation Unlimited: Innovative Short Films Since 1940&lt;/i&gt;, HarperCollins Publishers, 2004&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Richard_Williams" title="Richard Williams"&gt;Williams, Richard&lt;/a&gt;, &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/The_Animator%27s_Survival_Kit" title="The Animator's Survival Kit"&gt;The Animator's Survival Kit&lt;/a&gt;&lt;/i&gt; &lt;a href="http://en.wikipedia.org/wiki/Special:BookSources/0571202284" class="internal"&gt;ISBN 0-5712-0228-4&lt;/a&gt;&lt;/li&gt;&lt;li&gt;Bob Godfrey and Anna Jackson, 'The Do-It-Yourself Film Animation Book' BBC Publications 1974 &lt;a href="http://en.wikipedia.org/wiki/Special:BookSources/0563108290" class="internal"&gt;ISBN 0-563-10829-0&lt;/a&gt; Now out of print but available s/hand through a range of sources such as Amazon Uk.&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2322228088612959239-5660425195584849101?l=shivaorprasad19.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://shivaorprasad19.blogspot.com/feeds/5660425195584849101/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2322228088612959239&amp;postID=5660425195584849101' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2322228088612959239/posts/default/5660425195584849101'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2322228088612959239/posts/default/5660425195584849101'/><link rel='alternate' type='text/html' href='http://shivaorprasad19.blogspot.com/2008/05/type-of-animations-there-are-at-least.html' title=''/><author><name>leo</name><uri>http://www.blogger.com/profile/13199464686866887258</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2322228088612959239.post-8581071861660350749</id><published>2008-05-01T06:10:00.000-07:00</published><updated>2008-05-01T06:11:48.020-07:00</updated><title type='text'></title><content type='html'>&lt;h2&gt;&lt;span class="mw-headline"&gt;Techniques&lt;/span&gt;&lt;/h2&gt;&lt;br /&gt;&lt;h3&gt;&lt;span class="mw-headline"&gt;Traditional animation&lt;/span&gt;&lt;/h3&gt; &lt;div class="thumb tright"&gt; &lt;div class="thumbinner" style="width: 202px;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Image:Animhorse.gif" class="image" title="An example of traditional animation, a horse animated by rotoscoping from Edward Muybridge's 19th century photos."&gt;&lt;img alt="An example of traditional animation, a horse animated by rotoscoping from Edward Muybridge's 19th century photos." src="http://upload.wikimedia.org/wikipedia/commons/thumb/e/e3/Animhorse.gif/200px-Animhorse.gif" class="thumbimage" border="0" height="150" width="200" /&gt;&lt;/a&gt; &lt;div class="thumbcaption"&gt; &lt;div class="magnify"&gt;&lt;a href="http://en.wikipedia.org/wiki/Image:Animhorse.gif" class="internal" title="Enlarge"&gt;&lt;img src="http://en.wikipedia.org/skins-1.5/common/images/magnify-clip.png" alt="" height="11" width="15" /&gt;&lt;/a&gt;&lt;/div&gt; An example of traditional animation, a horse animated by &lt;a href="http://en.wikipedia.org/wiki/Rotoscoping" title="Rotoscoping"&gt;rotoscoping&lt;/a&gt; from &lt;a href="http://en.wikipedia.org/wiki/Edweard_Muybridge" class="mw-redirect" title="Edweard Muybridge"&gt;Edward Muybridge's&lt;/a&gt; 19th century photos.&lt;/div&gt; &lt;/div&gt; &lt;/div&gt; &lt;dl&gt;&lt;dd&gt; &lt;div class="noprint relarticle mainarticle"&gt;&lt;i&gt;Main article: &lt;a href="http://en.wikipedia.org/wiki/Traditional_animation" title="Traditional animation"&gt;Traditional animation&lt;/a&gt;&lt;/i&gt;&lt;/div&gt; &lt;/dd&gt;&lt;/dl&gt; &lt;p&gt;(Also called &lt;a href="http://en.wikipedia.org/wiki/Cel_animation" class="mw-redirect" title="Cel animation"&gt;cel animation&lt;/a&gt;) Traditional animation was the process used for most animated films of the 20th century. The individual frames of a traditionally animated film are photographs of drawings, which are first drawn on paper. To create the illusion of movement, each drawing differs slightly from the one before it. The animators' drawings are traced or photocopied onto transparent acetate sheets called &lt;a href="http://en.wikipedia.org/wiki/Cel" title="Cel"&gt;cels&lt;/a&gt;, which are filled in with paints in assigned colors or tones on the side opposite the line drawings. The completed character cels are photographed one-by-one onto motion picture film against a painted background by a &lt;a href="http://en.wikipedia.org/wiki/Rostrum_camera" title="Rostrum camera"&gt;rostrum camera&lt;/a&gt;.&lt;/p&gt; &lt;p&gt;The traditional cel animation process became obsolete by the beginning of the 21st century. Today, animators' drawings and the backgrounds are either scanned into or drawn directly into a computer system. Various &lt;a href="http://en.wikipedia.org/wiki/Software" class="mw-redirect" title="Software"&gt;software&lt;/a&gt; programs are used to color the drawings and simulate camera movement and effects. The final animated piece is output to one of several delivery mediums, including traditional &lt;a href="http://en.wikipedia.org/wiki/35_mm_film" title="35 mm film"&gt;35 mm film&lt;/a&gt; and newer media such as &lt;a href="http://en.wikipedia.org/wiki/Digital_video" title="Digital video"&gt;digital video&lt;/a&gt;. The "look" of traditional cel animation is still preserved, and the &lt;a href="http://en.wikipedia.org/wiki/Character_animator" class="mw-redirect" title="Character animator"&gt;character animators&lt;/a&gt;' work has remained essentially the same over the past 70 years. Some animation producers have used the term "tradigital" to describe cel animation which makes extensive use of computer technology.&lt;/p&gt; &lt;p&gt;Examples of traditionally animated feature films include &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Pinocchio_%281940_film%29" title="Pinocchio (1940 film)"&gt;Pinocchio&lt;/a&gt;&lt;/i&gt; (&lt;a href="http://en.wikipedia.org/wiki/United_States" title="United States"&gt;United States&lt;/a&gt;, 1940), &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Animal_Farm_%281954_film%29" title="Animal Farm (1954 film)"&gt;Animal Farm&lt;/a&gt;&lt;/i&gt; (&lt;a href="http://en.wikipedia.org/wiki/United_Kingdom" title="United Kingdom"&gt;United Kingdom&lt;/a&gt;, 1954), and &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Akira_%28film%29" title="Akira (film)"&gt;Akira&lt;/a&gt;&lt;/i&gt; (&lt;a href="http://en.wikipedia.org/wiki/Japan" title="Japan"&gt;Japan&lt;/a&gt;, 1988). Traditional animated films which were produced with the aid of computer technology include &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/The_Lion_King" title="The Lion King"&gt;The Lion King&lt;/a&gt;&lt;/i&gt; (US, 1994) &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Spirited_Away" title="Spirited Away"&gt;Sen to Chihiro no Kamikakushi (Spirited Away)&lt;/a&gt;&lt;/i&gt; (Japan, 2001), and &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Les_Triplettes_de_Belleville" title="Les Triplettes de Belleville"&gt;Les Triplettes de Belleville&lt;/a&gt;&lt;/i&gt; (2003).&lt;/p&gt; &lt;ul&gt;&lt;li&gt;&lt;b&gt;Full animation&lt;/b&gt; refers to the process of producing high-quality traditionally animated films, which regularly use detailed drawings and plausible movement. Fully animated films can be done in a variety of styles, from realistically designed works such as those produced by the &lt;a href="http://en.wikipedia.org/wiki/Walt_Disney_Animation_Studios" title="Walt Disney Animation Studios"&gt;Walt Disney studio&lt;/a&gt;, to the more "cartoony" styles of those produced by the &lt;a href="http://en.wikipedia.org/wiki/Warner_Bros._Cartoons" title="Warner Bros. Cartoons"&gt;Warner Bros. animation studio&lt;/a&gt;. Many of the &lt;a href="http://en.wikipedia.org/wiki/Disney_animated_features" class="mw-redirect" title="Disney animated features"&gt;Disney animated features&lt;/a&gt; are examples of full animation, as are non-Disney works such as &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/An_American_Tail" title="An American Tail"&gt;An American Tail&lt;/a&gt;&lt;/i&gt; (US, 1986) and &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/The_Iron_Giant" title="The Iron Giant"&gt;The Iron Giant&lt;/a&gt;&lt;/i&gt; (US, 1999)&lt;/li&gt;&lt;/ul&gt; &lt;ul&gt;&lt;li&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Limited_animation" title="Limited animation"&gt;Limited animation&lt;/a&gt;&lt;/b&gt; involves the use of less detailed and/or more stylized drawings and methods of movement. Pioneered by the artists at the American studio &lt;a href="http://en.wikipedia.org/wiki/United_Productions_of_America" title="United Productions of America"&gt;United Productions of America&lt;/a&gt;, limited animation can be used as a method of stylized artistic expression, as in &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Gerald_McBoing_Boing" class="mw-redirect" title="Gerald McBoing Boing"&gt;Gerald McBoing Boing&lt;/a&gt;&lt;/i&gt; (US, 1951), &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Yellow_Submarine_%28film%29" title="Yellow Submarine (film)"&gt;Yellow Submarine&lt;/a&gt;&lt;/i&gt; (UK, 1968), and much of the &lt;a href="http://en.wikipedia.org/wiki/Anime" title="Anime"&gt;anime&lt;/a&gt; produced in Japan. Its primary use, however, has been in producing cost-effective animated content for media such as &lt;a href="http://en.wikipedia.org/wiki/Television" title="Television"&gt;television&lt;/a&gt; (the work of &lt;a href="http://en.wikipedia.org/wiki/Hanna-Barbera" title="Hanna-Barbera"&gt;Hanna-Barbera&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Filmation" title="Filmation"&gt;Filmation&lt;/a&gt;, and other TV animation studios) and later &lt;a href="http://en.wikipedia.org/wiki/The_Internet" class="mw-redirect" title="The Internet"&gt;the Internet&lt;/a&gt; (&lt;a href="http://en.wikipedia.org/wiki/Web_cartoon" class="mw-redirect" title="Web cartoon"&gt;web cartoons&lt;/a&gt;).&lt;/li&gt;&lt;/ul&gt; &lt;ul&gt;&lt;li&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Rotoscope" class="mw-redirect" title="Rotoscope"&gt;Rotoscoping&lt;/a&gt;&lt;/b&gt; is a technique, patented by &lt;a href="http://en.wikipedia.org/wiki/Max_Fleischer" title="Max Fleischer"&gt;Max Fleischer&lt;/a&gt; in 1917, where animators trace live-action movement, &lt;a href="http://en.wikipedia.org/wiki/Frame_%28film%29" class="mw-redirect" title="Frame (film)"&gt;frame&lt;/a&gt; by frame. The source film can be directly copied from actors' outlines into animated drawings, as in &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/The_Lord_of_the_Rings_%281978_film%29" title="The Lord of the Rings (1978 film)"&gt;The Lord of the Rings&lt;/a&gt;&lt;/i&gt; (US, 1978), used as a basis and inspiration for character animation, as in most Disney films, or used in a stylized and expressive manner, as in &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Waking_Life" title="Waking Life"&gt;Waking Life&lt;/a&gt;&lt;/i&gt; (US, 2001) and &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/A_Scanner_Darkly_%28film%29" title="A Scanner Darkly (film)"&gt;A Scanner Darkly&lt;/a&gt;&lt;/i&gt; (US, 2006).&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;a name="Stop_motion" id="Stop_motion"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=Animation&amp;amp;action=edit&amp;amp;section=5" title="Edit section: Stop motion"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;Stop motion&lt;/span&gt;&lt;/h3&gt; &lt;ul&gt;&lt;li&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Stop_motion" title="Stop motion"&gt;Stop-motion animation&lt;/a&gt;&lt;/b&gt;, used to describe animation created by physically manipulating real-world objects and photographing them one frame of film at a time to create the illusion of movement. There are many different types of stop-motion animation, usually named after the type of media used to create the animation.&lt;/li&gt;&lt;/ul&gt; &lt;div class="thumb tright"&gt; &lt;div class="thumbinner" style="width: 202px;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Image:Claychick.jpg" class="image" title="A clay animation scene from a TV commercial."&gt;&lt;img alt="A clay animation scene from a TV commercial." src="http://upload.wikimedia.org/wikipedia/commons/thumb/c/cd/Claychick.jpg/200px-Claychick.jpg" class="thumbimage" border="0" height="154" width="200" /&gt;&lt;/a&gt; &lt;div class="thumbcaption"&gt; &lt;div class="magnify"&gt;&lt;a href="http://en.wikipedia.org/wiki/Image:Claychick.jpg" class="internal" title="Enlarge"&gt;&lt;img src="http://en.wikipedia.org/skins-1.5/common/images/magnify-clip.png" alt="" height="11" width="15" /&gt;&lt;/a&gt;&lt;/div&gt; A clay animation scene from a TV commercial.&lt;/div&gt; &lt;/div&gt; &lt;/div&gt; &lt;ul&gt;&lt;li&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Clay_animation" title="Clay animation"&gt;Clay animation&lt;/a&gt;&lt;/b&gt;, often abbreviated as &lt;i&gt;claymation&lt;/i&gt;, uses figures made of clay or a similar malleable material to create stop-motion animation. The figures may have an &lt;a href="http://en.wikipedia.org/wiki/Armature" title="Armature"&gt;armature&lt;/a&gt; or wire frame inside of them, similar to the related puppet animation (below), that can be manipulated in order to pose the figures. Alternatively, the figures may be made entirely of clay, such as in the films of &lt;a href="http://en.wikipedia.org/wiki/Bruce_Bickford" title="Bruce Bickford"&gt;Bruce Bickford&lt;/a&gt;, where clay creatures morph into a variety of different shapes. Examples of clay-animated works include &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/The_Gumby_Show" class="mw-redirect" title="The Gumby Show"&gt;The Gumby Show&lt;/a&gt;&lt;/i&gt; (US, 1957-1967) &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Morph_%28character%29" title="Morph (character)"&gt;Morph&lt;/a&gt;&lt;/i&gt; shorts (UK, 1977-2000), &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Wallace_and_Gromit" title="Wallace and Gromit"&gt;Wallace and Gromit&lt;/a&gt;&lt;/i&gt; shorts (UK, 1989-1995 and 2000 - ?), &lt;a href="http://en.wikipedia.org/wiki/Jan_%C5%A0vankmajer" title="Jan Švankmajer"&gt;Jan Švankmajer&lt;/a&gt;'s &lt;i&gt;Dimensions of Dialogue&lt;/i&gt; (&lt;a href="http://en.wikipedia.org/wiki/Czechoslovakia" title="Czechoslovakia"&gt;Czechoslovakia&lt;/a&gt;, 1982), &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/The_Amazing_Mr._Bickford" title="The Amazing Mr. Bickford"&gt;The Amazing Mr. Bickford&lt;/a&gt;&lt;/i&gt; (US, 1987), and &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/The_Trap_Door" title="The Trap Door"&gt;The Trap Door&lt;/a&gt;&lt;/i&gt; (UK, 1984).&lt;/li&gt;&lt;/ul&gt; &lt;ul&gt;&lt;li&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Cutout_animation" title="Cutout animation"&gt;Cutout animation&lt;/a&gt;&lt;/b&gt; is a type of stop-motion animation produced by moving 2-dimensional pieces of material such as paper or cloth. Examples include &lt;a href="http://en.wikipedia.org/wiki/Terry_Gilliam" title="Terry Gilliam"&gt;Terry Gilliam&lt;/a&gt;'s animated sequences from &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Monty_Python%27s_Flying_Circus" title="Monty Python's Flying Circus"&gt;Monty Python's Flying Circus&lt;/a&gt;&lt;/i&gt; (UK, 1969-1974); &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Fantastic_Planet" title="Fantastic Planet"&gt;La Planète sauvage (Fantastic Planet)&lt;/a&gt;&lt;/i&gt; (France/Czechoslovakia, 1973) ; &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Tale_of_Tales" title="Tale of Tales"&gt;Skazka skazok (Tale of Tales)&lt;/a&gt;&lt;/i&gt; (&lt;a href="http://en.wikipedia.org/wiki/Russia" title="Russia"&gt;Russia&lt;/a&gt;, 1979), and the pilot episode of the TV series &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/South_Park" title="South Park"&gt;South Park&lt;/a&gt;&lt;/i&gt; (US, 1997). &lt;ul&gt;&lt;li&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Silhouette_animation" title="Silhouette animation"&gt;Silhouette animation&lt;/a&gt;&lt;/b&gt; is a monochrome variant of cutout animation in which the characters are only visible as black silhouettes. Examples include &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/The_Adventures_of_Prince_Achmed" title="The Adventures of Prince Achmed"&gt;The Adventures of Prince Achmed&lt;/a&gt;&lt;/i&gt; (&lt;a href="http://en.wikipedia.org/wiki/Weimar_Republic" title="Weimar Republic"&gt;Weimar Republic&lt;/a&gt;, 1926) and &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Princes_et_princesses" title="Princes et princesses"&gt;Princes et princesses&lt;/a&gt;&lt;/i&gt; (France, 2000).&lt;/li&gt;&lt;/ul&gt; &lt;/li&gt;&lt;/ul&gt; &lt;ul&gt;&lt;li&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Graphic_animation" title="Graphic animation"&gt;Graphic animation&lt;/a&gt;&lt;/b&gt; uses non-drawn flat visual graphic material (photographs, newspaper clippings, magazines, etc.) which are sometimes manipulated frame-by-frame to create movement. At other times, the graphics remain stationary, while the stop-motion camera is moved to create on-screen action.&lt;/li&gt;&lt;/ul&gt; &lt;ul&gt;&lt;li&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Model_animation" title="Model animation"&gt;Model animation&lt;/a&gt;&lt;/b&gt; refers to stop-motion animation created to interact with and exist as a part of a live-action world. Intercutting, &lt;a href="http://en.wikipedia.org/wiki/Matte" title="Matte"&gt;matte&lt;/a&gt; effects, and split screens are often employed to blend stop-motion characters or objects with live actors and settings. Examples include the work of &lt;a href="http://en.wikipedia.org/wiki/Ray_Harryhausen" title="Ray Harryhausen"&gt;Ray Harryhausen&lt;/a&gt;, as seen in films such &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Jason_and_the_Argonauts_%28film%29" title="Jason and the Argonauts (film)"&gt;Jason and the Argonauts&lt;/a&gt;&lt;/i&gt; (1961), and the work of &lt;a href="http://en.wikipedia.org/wiki/Willis_O%27Brien" title="Willis O'Brien"&gt;Willis O'Brien&lt;/a&gt; on films such as &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/King_Kong_%281933_film%29" title="King Kong (1933 film)"&gt;King Kong&lt;/a&gt;&lt;/i&gt; (1933 film). &lt;ul&gt;&lt;li&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Go_motion" title="Go motion"&gt;Go motion&lt;/a&gt;&lt;/b&gt; is a variant of model animation which uses various techniques to create &lt;a href="http://en.wikipedia.org/wiki/Motion_blur" title="Motion blur"&gt;motion blur&lt;/a&gt; between frames of film, which is not present in traditional stop-motion. The technique was invented by &lt;a href="http://en.wikipedia.org/wiki/Industrial_Light_and_Magic" class="mw-redirect" title="Industrial Light and Magic"&gt;Industrial Light and Magic&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Phil_Tippett" title="Phil Tippett"&gt;Phil Tippett&lt;/a&gt; to create &lt;a href="http://en.wikipedia.org/wiki/Special_effects" class="mw-redirect" title="Special effects"&gt;special effects&lt;/a&gt; scenes for the film &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/The_Empire_Strikes_Back" class="mw-redirect" title="The Empire Strikes Back"&gt;The Empire Strikes Back&lt;/a&gt;&lt;/i&gt; (1980).&lt;/li&gt;&lt;/ul&gt; &lt;/li&gt;&lt;/ul&gt; &lt;ul&gt;&lt;li&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Object_animation" title="Object animation"&gt;Object animation&lt;/a&gt;&lt;/b&gt; refers to the use of regular inanimate objects in stop-motion animation, as opposed to specially created items. One example of object animation is the &lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Brickfilming" class="mw-redirect" title="Brickfilming"&gt;brickfilm&lt;/a&gt;&lt;/b&gt;, which incorporates the use of plastic toy construction blocks such as &lt;a href="http://en.wikipedia.org/wiki/LEGO" class="mw-redirect" title="LEGO"&gt;LEGOs&lt;/a&gt;.&lt;/li&gt;&lt;/ul&gt; &lt;ul&gt;&lt;li&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Pixilation" title="Pixilation"&gt;Pixilation&lt;/a&gt;&lt;/b&gt; involves the use of live humans as stop motion characters. This allows for a number of surreal effects, including disappearances and reappearances, allowing people to appear to slide across the ground, and other such effects. Examples of pixilation include &lt;a href="http://en.wikipedia.org/wiki/Norman_McLaren" title="Norman McLaren"&gt;Norman McLaren&lt;/a&gt;'s &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Neighbours_%28film%29" title="Neighbours (film)"&gt;Neighbours&lt;/a&gt;&lt;/i&gt; (&lt;a href="http://en.wikipedia.org/wiki/Canada" title="Canada"&gt;Canada&lt;/a&gt;, 1952).&lt;/li&gt;&lt;/ul&gt; &lt;ul&gt;&lt;li&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Puppet_animation" title="Puppet animation"&gt;Puppet animation&lt;/a&gt;&lt;/b&gt; typically involves stop-motion puppet figures interacting with each other in a constructed environment, in contrast to the real-world interaction in model animation. The puppets generally have an &lt;a href="http://en.wikipedia.org/wiki/Armature" title="Armature"&gt;armature&lt;/a&gt; inside of them to keep them still and steady as well as constraining them to move at particular joints. Examples include &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/The_Tale_of_the_Fox" title="The Tale of the Fox"&gt;Le Roman de Renard (The Tale of the Fox)&lt;/a&gt;&lt;/i&gt; (France, 1937), the films of &lt;a href="http://en.wikipedia.org/wiki/Ji%C5%99%C3%AD_Trnka" title="Jiří Trnka"&gt;Jiří Trnka&lt;/a&gt;, &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/The_Nightmare_Before_Christmas" title="The Nightmare Before Christmas"&gt;The Nightmare Before Christmas&lt;/a&gt;&lt;/i&gt; (US, 1993), and the TV series &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Robot_Chicken" title="Robot Chicken"&gt;Robot Chicken&lt;/a&gt;&lt;/i&gt; (US, 2005-present). &lt;ul&gt;&lt;li&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Puppetoon" title="Puppetoon"&gt;Puppetoon&lt;/a&gt;&lt;/b&gt;, created using techniques developed by &lt;a href="http://en.wikipedia.org/wiki/George_P%C3%A1l" title="George Pál"&gt;George Pál&lt;/a&gt;, are puppet-animated films which typically use a different version of a puppet for different frames, rather than simply manipulating one existing puppet.&lt;/li&gt;&lt;/ul&gt; &lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;a name="Computer_animation" id="Computer_animation"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=Animation&amp;amp;action=edit&amp;amp;section=6" title="Edit section: Computer animation"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;Computer animation&lt;/span&gt;&lt;/h3&gt; &lt;div class="thumb tright"&gt; &lt;div class="thumbinner" style="width: 152px;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Image:Rotating_earth_%28large%29.gif" class="image" title="A short gif animation"&gt;&lt;img alt="A short gif animation" src="http://upload.wikimedia.org/wikipedia/commons/thumb/2/2c/Rotating_earth_%28large%29.gif/150px-Rotating_earth_%28large%29.gif" class="thumbimage" border="0" height="150" width="150" /&gt;&lt;/a&gt; &lt;div class="thumbcaption"&gt; &lt;div class="magnify"&gt;&lt;a href="http://en.wikipedia.org/wiki/Image:Rotating_earth_%28large%29.gif" class="internal" title="Enlarge"&gt;&lt;img src="http://en.wikipedia.org/skins-1.5/common/images/magnify-clip.png" alt="" height="11" width="15" /&gt;&lt;/a&gt;&lt;/div&gt; A short &lt;a href="http://en.wikipedia.org/wiki/Gif" class="mw-redirect" title="Gif"&gt;gif&lt;/a&gt; animation&lt;/div&gt; &lt;/div&gt; &lt;/div&gt; &lt;dl&gt;&lt;dd&gt; &lt;div class="noprint relarticle mainarticle"&gt;&lt;i&gt;Main article: &lt;a href="http://en.wikipedia.org/wiki/Computer_animation" title="Computer animation"&gt;Computer animation&lt;/a&gt;&lt;/i&gt;&lt;/div&gt; &lt;/dd&gt;&lt;/dl&gt; &lt;p&gt;Like stop motion, computer animation encompasses a variety of techniques, the unifying idea being that the animation is created digitally on a computer.&lt;/p&gt; &lt;dl&gt;&lt;dd&gt;&lt;b&gt;2D animation&lt;/b&gt;&lt;/dd&gt;&lt;dd&gt;Figures are created and/or edited on the computer using 2D &lt;a href="http://en.wikipedia.org/wiki/Bitmap_graphics" class="mw-redirect" title="Bitmap graphics"&gt;bitmap graphics&lt;/a&gt; or created and edited using 2D &lt;a href="http://en.wikipedia.org/wiki/Vector_graphics" title="Vector graphics"&gt;vector graphics&lt;/a&gt;. This includes automated computerized versions of traditional animation techniques such as of &lt;a href="http://en.wikipedia.org/wiki/Tweening" title="Tweening"&gt;tweening&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Morphing" title="Morphing"&gt;morphing&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Onion_skinning" title="Onion skinning"&gt;onion skinning&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Interpolated" class="mw-redirect" title="Interpolated"&gt;interpolated&lt;/a&gt; rotoscoping.&lt;/dd&gt;&lt;dd&gt;Examples: &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Foster%27s_Home_for_Imaginary_Friends" title="Foster's Home for Imaginary Friends"&gt;Foster's Home for Imaginary Friends&lt;/a&gt;&lt;/i&gt;, &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Jib_Jab" class="mw-redirect" title="Jib Jab"&gt;Jib Jab&lt;/a&gt;&lt;/i&gt;, &lt;i&gt;&lt;a href="http://en.wikipedia.org/w/index.php?title=Mickey_the_Squirrel&amp;amp;action=edit&amp;amp;redlink=1" class="new" title="Mickey the Squirrel (page does not exist)"&gt;Mickey the Squirrel&lt;/a&gt;&lt;/i&gt; &lt;ul&gt;&lt;li&gt;Analog computer animation&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Flash_animation" title="Flash animation"&gt;Flash animation&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/PowerPoint_animation" title="PowerPoint animation"&gt;PowerPoint animation&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt; &lt;/dd&gt;&lt;/dl&gt; &lt;dl&gt;&lt;dd&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/3D_animation" class="mw-redirect" title="3D animation"&gt;3D animation&lt;/a&gt;&lt;/b&gt;&lt;/dd&gt;&lt;dd&gt;Digital models manipulated by an animator. In order to manipulate a mesh, it is given a digital &lt;a href="http://en.wikipedia.org/wiki/Armature_%28sculpture%29" title="Armature (sculpture)"&gt;armature (sculpture)&lt;/a&gt;. This process is called rigging. Various other techniques can be applied, such as mathematical functions (ex. gravity, particle simulations), simulated fur or hair, effects such as fire and water and the use of &lt;a href="http://en.wikipedia.org/wiki/Motion_capture" title="Motion capture"&gt;Motion capture&lt;/a&gt; to name but a few. Many &lt;a href="http://en.wikipedia.org/wiki/3D_computer_graphics" title="3D computer graphics"&gt;3D&lt;/a&gt; &lt;a href="http://en.wikipedia.org/wiki/Animations" class="mw-redirect" title="Animations"&gt;animations&lt;/a&gt; are very believable and are commonly used as &lt;a href="http://en.wikipedia.org/wiki/Special_effects" class="mw-redirect" title="Special effects"&gt;special effects&lt;/a&gt; for recent movies.&lt;br /&gt;&lt;/dd&gt;&lt;dd&gt;Examples: &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/The_Incredibles" title="The Incredibles"&gt;The Incredibles&lt;/a&gt;&lt;/i&gt;, &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Shrek" title="Shrek"&gt;Shrek&lt;/a&gt;&lt;/i&gt;, &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Finding_Nemo" title="Finding Nemo"&gt;Finding Nemo&lt;/a&gt;&lt;/i&gt;, &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Flatland" title="Flatland"&gt;Flatland&lt;/a&gt;&lt;/i&gt;&lt;/dd&gt;&lt;dd&gt;&lt;b&gt;3D animation Terms&lt;/b&gt; &lt;ul&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Cel-shaded_animation" title="Cel-shaded animation"&gt;Cel-shaded animation&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Morph_target_animation" title="Morph target animation"&gt;Morph target animation&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Skeletal_animation" title="Skeletal animation"&gt;Skeletal animation&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Motion_capture" title="Motion capture"&gt;Motion capture&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Crowd_simulation" title="Crowd simulation"&gt;Crowd simulation&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt; &lt;/dd&gt;&lt;/dl&gt; &lt;p&gt;&lt;a name="Experimental_animation_techniques" id="Experimental_animation_techniques"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=Animation&amp;amp;action=edit&amp;amp;section=7" title="Edit section: Experimental animation techniques"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;Experimental animation techniques&lt;/span&gt;&lt;/h3&gt; &lt;ul&gt;&lt;li&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Drawn_on_film_animation" title="Drawn on film animation"&gt;Drawn on film animation&lt;/a&gt;&lt;/b&gt;: a technique where footage is produced by creating the images directly on &lt;a href="http://en.wikipedia.org/wiki/Film_stock" title="Film stock"&gt;film stock&lt;/a&gt;, for example by &lt;a href="http://en.wikipedia.org/wiki/Norman_McLaren" title="Norman McLaren"&gt;Norman McLaren&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Len_Lye" title="Len Lye"&gt;Len Lye&lt;/a&gt;.&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Paint-on-glass_animation" title="Paint-on-glass animation"&gt;Paint-on-glass animation&lt;/a&gt;&lt;/b&gt;: a technique for making animated films by manipulating slow drying &lt;a href="http://en.wikipedia.org/wiki/Oil_paint" title="Oil paint"&gt;oil paints&lt;/a&gt; on sheets of &lt;a href="http://en.wikipedia.org/wiki/Glass" title="Glass"&gt;glass&lt;/a&gt;.&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Pinscreen_animation" title="Pinscreen animation"&gt;Pinscreen animation&lt;/a&gt;&lt;/b&gt;: makes use of a screen filled with movable pins, which can be moved in or out by pressing an object onto the screen. The screen is lit from the side so that the pins cast shadows. The technique has been used to create animated films with a range of textural effects difficult to achieve with traditional cel animation.&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Sand_animation" title="Sand animation"&gt;Sand animation&lt;/a&gt;&lt;/b&gt;: sand is moved around on a backlighted or frontlighted piece of glass to create each frame for an animated film. This creates an interesting effect when animated because of the &lt;a href="http://en.wikipedia.org/wiki/Light" title="Light"&gt;light&lt;/a&gt; &lt;a href="http://en.wikipedia.org/wiki/Contrast" title="Contrast"&gt;contrast&lt;/a&gt;.&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;a name="Other_techniques_and_approaches" id="Other_techniques_and_approaches"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=Animation&amp;amp;action=edit&amp;amp;section=8" title="Edit section: Other techniques and approaches"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;Other techniques and approaches&lt;/span&gt;&lt;/h3&gt; &lt;ul&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Character_animation" title="Character animation"&gt;Character animation&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Chuckimation" title="Chuckimation"&gt;Chuckimation&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Multi-sketch" title="Multi-sketch"&gt;Multi-sketching&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Special_effects_animation" class="mw-redirect" title="Special effects animation"&gt;Special effects animation&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2322228088612959239-8581071861660350749?l=shivaorprasad19.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://shivaorprasad19.blogspot.com/feeds/8581071861660350749/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2322228088612959239&amp;postID=8581071861660350749' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2322228088612959239/posts/default/8581071861660350749'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2322228088612959239/posts/default/8581071861660350749'/><link rel='alternate' type='text/html' href='http://shivaorprasad19.blogspot.com/2008/05/techniques-traditional-animation.html' title=''/><author><name>leo</name><uri>http://www.blogger.com/profile/13199464686866887258</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2322228088612959239.post-19521792478140987</id><published>2008-05-01T06:09:00.000-07:00</published><updated>2008-05-01T06:10:26.271-07:00</updated><title type='text'></title><content type='html'>&lt;h2&gt;&lt;span class="mw-headline"&gt;Early Examples&lt;/span&gt;&lt;/h2&gt;&lt;br /&gt;&lt;p&gt;Early examples of attempts to capture the phenomenon of &lt;a href="http://en.wikipedia.org/wiki/Motion_%28physics%29" title="Motion (physics)"&gt;motion&lt;/a&gt; into a &lt;i&gt;still&lt;/i&gt; drawing can be found in &lt;a href="http://en.wikipedia.org/wiki/Paleolithic" title="Paleolithic"&gt;paleolithic&lt;/a&gt; &lt;a href="http://en.wikipedia.org/wiki/Cave_painting" title="Cave painting"&gt;cave paintings&lt;/a&gt;, where animals are depicted with multiple legs in superimposed positions, clearly attempting to convey the perception of motion.&lt;/p&gt; &lt;p&gt;The &lt;a href="http://en.wikipedia.org/wiki/Phenakistoscope" title="Phenakistoscope"&gt;phenakistoscope&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Zoetrope" title="Zoetrope"&gt;zoetrope&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Praxinoscope" title="Praxinoscope"&gt;praxinoscope&lt;/a&gt;, as well as the common &lt;a href="http://en.wikipedia.org/wiki/Flip_book" title="Flip book"&gt;flip book&lt;/a&gt;, were early popular animation devices invented during the 1800s. These devices produced movement from sequential drawings using technological means, but animation did not really develop much further until the advent of &lt;a href="http://en.wikipedia.org/wiki/Film" title="Film"&gt;motion picture film&lt;/a&gt;.&lt;/p&gt; &lt;p&gt;There is no single person who can be considered the "creator" of the art of film animation, as there were several people doing several projects which could be considered various types of animation all around the same time.&lt;/p&gt; &lt;p&gt;Georges Méliès was a creator of special-effect films; he was generally one of the first people to use animation with his technique. He discovered a technique by accident which was to stop the camera rolling to change something in the scene, and then continue rolling the film. This idea was later known as stop-motion animation. Méliès discovered this technique accidentally when his camera broke down while shooting a bus driving by. When he had fixed the camera, a horse happened to be passing by just as Méliès restarted rolling the film, his end result was that he had managed to make a bus transform into a horse. This was just one of the great contributors to animation in the early years.&lt;/p&gt; &lt;p&gt;&lt;a href="http://en.wikipedia.org/wiki/J._Stuart_Blackton" title="J. Stuart Blackton"&gt;J. Stuart Blackton&lt;/a&gt; was possibly the first American filmmaker to use the techniques of stop-motion and hand-drawn animation. Introduced to filmmaking by &lt;a href="http://en.wikipedia.org/wiki/Edison" class="mw-redirect" title="Edison"&gt;Edison&lt;/a&gt;, he pioneered these concepts at the turn of the 20th century, with his first copyrighted work dated 1900. Several of his films, among them &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/The_Enchanted_Drawing" title="The Enchanted Drawing"&gt;The Enchanted Drawing&lt;/a&gt;&lt;/i&gt; (1900) and &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Humorous_Phases_of_Funny_Faces" title="Humorous Phases of Funny Faces"&gt;Humorous Phases of Funny Faces&lt;/a&gt;&lt;/i&gt; (1906) were film versions of Blackton's "lightning artist" routine, and utilized modified versions of Méliès' early stop-motion techniques to make a series of &lt;a href="http://en.wikipedia.org/wiki/Blackboard" title="Blackboard"&gt;blackboard&lt;/a&gt; drawings appear to move and reshape themselves. 'Humorous Phases of Funny Faces' is regularly cited as the first true animated film, and Blackton is considered the first true &lt;a href="http://en.wikipedia.org/wiki/Animator" title="Animator"&gt;animator&lt;/a&gt;.&lt;/p&gt; &lt;p&gt;Another French artist, &lt;a href="http://en.wikipedia.org/wiki/%C3%89mile_Cohl" title="Émile Cohl"&gt;Émile Cohl&lt;/a&gt;, began drawing cartoon strips and created a film in 1908 called &lt;i&gt;Fantasmagorie&lt;/i&gt;. The film largely consisted of a &lt;a href="http://en.wikipedia.org/wiki/Stick_figure" title="Stick figure"&gt;stick figure&lt;/a&gt; moving about and encountering all manner of morphing objects, such as a wine bottle that transforms into a flower. There were also sections of live action where the animator’s hands would enter the scene. The film was created by drawing each frame on paper and then shooting each frame onto &lt;a href="http://en.wikipedia.org/wiki/Negative_film" class="mw-redirect" title="Negative film"&gt;negative film&lt;/a&gt;, which gave the picture a blackboard look. This makes &lt;i&gt;Fantasmagorie&lt;/i&gt; the first animated film created using what came to be known as &lt;a href="http://en.wikipedia.org/wiki/Traditional_animation" title="Traditional animation"&gt;traditional (hand-drawn) animation&lt;/a&gt;.&lt;/p&gt; &lt;p&gt;Following the successes of Blackton and Cohl, many other artists began experimenting with animation. One such artist was &lt;a href="http://en.wikipedia.org/wiki/Winsor_McCay" title="Winsor McCay"&gt;Winsor McCay&lt;/a&gt;, a successful newspaper cartoonist, who created detailed animations that required a team of artists and painstaking attention for detail. Each frame was drawn on paper; which invariably required backgrounds and characters to be redrawn and animated. Among McCay's most noted films are &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Little_Nemo" title="Little Nemo"&gt;Little Nemo&lt;/a&gt;&lt;/i&gt; (1911), &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Gertie_the_Dinosaur" title="Gertie the Dinosaur"&gt;Gertie the Dinosaur&lt;/a&gt;&lt;/i&gt; (1914) and &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/The_Sinking_of_the_Lusitania" title="The Sinking of the Lusitania"&gt;The Sinking of the Lusitania&lt;/a&gt;&lt;/i&gt; (1918).&lt;/p&gt; &lt;p&gt;The production of animated short films, typically referred to as "cartoons", became an industry of its own during the 1910s, and cartoon shorts were produced to be shown in &lt;a href="http://en.wikipedia.org/wiki/Movie_theaters" class="mw-redirect" title="Movie theaters"&gt;movie theaters&lt;/a&gt;. The most successful early animation producer was &lt;a href="http://en.wikipedia.org/wiki/John_Randolph_Bray" title="John Randolph Bray"&gt;John Randolph Bray&lt;/a&gt;, who, along with &lt;a href="http://en.wikipedia.org/wiki/Animator" title="Animator"&gt;animator&lt;/a&gt; &lt;a href="http://en.wikipedia.org/wiki/Earl_Hurd" title="Earl Hurd"&gt;Earl Hurd&lt;/a&gt;, patented the &lt;a href="http://en.wikipedia.org/wiki/Cel_animation" class="mw-redirect" title="Cel animation"&gt;cel animation&lt;/a&gt; process which dominated the animation industry for the rest of the decade.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2322228088612959239-19521792478140987?l=shivaorprasad19.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://shivaorprasad19.blogspot.com/feeds/19521792478140987/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2322228088612959239&amp;postID=19521792478140987' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2322228088612959239/posts/default/19521792478140987'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2322228088612959239/posts/default/19521792478140987'/><link rel='alternate' type='text/html' href='http://shivaorprasad19.blogspot.com/2008/05/early-examples-early-examples-of.html' title=''/><author><name>leo</name><uri>http://www.blogger.com/profile/13199464686866887258</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2322228088612959239.post-167205997908732643</id><published>2008-05-01T06:07:00.000-07:00</published><updated>2008-05-01T06:08:56.824-07:00</updated><title type='text'></title><content type='html'>&lt;h2&gt;&lt;span class="mw-headline"&gt;History&lt;/span&gt;&lt;/h2&gt;&lt;br /&gt;&lt;h2&gt;&lt;span class="mw-headline"&gt;A basic summary of animation: past, present and future&lt;/span&gt;&lt;/h2&gt; &lt;p&gt;&lt;a name="The_past" id="The_past"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=History_of_animation&amp;amp;action=edit&amp;amp;section=2" title="Edit section: The past"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;The past&lt;/span&gt;&lt;/h3&gt; &lt;p&gt;&lt;a name="Cave_paintings" id="Cave_paintings"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h4&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=History_of_animation&amp;amp;action=edit&amp;amp;section=3" title="Edit section: Cave paintings"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;Cave paintings&lt;/span&gt;&lt;/h4&gt; &lt;p&gt;Early examples of attempts to capture the phenomenon of &lt;a href="http://en.wikipedia.org/wiki/Motion_%28physics%29" title="Motion (physics)"&gt;motion&lt;/a&gt; into a &lt;i&gt;still&lt;/i&gt; drawing can be found in &lt;a href="http://en.wikipedia.org/wiki/Paleolithic" title="Paleolithic"&gt;paleolithic&lt;/a&gt; &lt;a href="http://en.wikipedia.org/wiki/Cave_paintings" class="mw-redirect" title="Cave paintings"&gt;cave paintings&lt;/a&gt;, where animals are depicted with multiple legs in superimposed positions, clearly attempting to convey the perception of motion.&lt;sup id="cite_ref-0" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/History_of_animation#cite_note-0" title=""&gt;[1]&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt; &lt;p&gt;&lt;a name="Spinning_pottery" id="Spinning_pottery"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h4&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=History_of_animation&amp;amp;action=edit&amp;amp;section=4" title="Edit section: Spinning pottery"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;Spinning pottery&lt;/span&gt;&lt;/h4&gt; &lt;p&gt;A 5,200-year old earthen bowl found in Iran has five images painted along the sides. When the bowl is spun, it shows a goat leaping up to a tree to take a piss. &lt;sup id="cite_ref-1" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/History_of_animation#cite_note-1" title=""&gt;[2]&lt;/a&gt;&lt;/sup&gt;&lt;sup id="cite_ref-2" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/History_of_animation#cite_note-2" title=""&gt;[3]&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt; &lt;p&gt;&lt;a name="Frieze_reliefs" id="Frieze_reliefs"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h4&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=History_of_animation&amp;amp;action=edit&amp;amp;section=5" title="Edit section: Frieze reliefs"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;Frieze reliefs&lt;/span&gt;&lt;/h4&gt; &lt;p&gt;One of the earliest successful depictions of an image in motion is evident in the &lt;a href="http://en.wikipedia.org/wiki/Ancient_Greece" title="Ancient Greece"&gt;Greek&lt;/a&gt; era. Ex. A &lt;a href="http://en.wikipedia.org/wiki/Parthenon" title="Parthenon"&gt;Parthenon&lt;/a&gt; &lt;a href="http://en.wikipedia.org/wiki/Parthenon_Frieze" title="Parthenon Frieze"&gt;frieze&lt;/a&gt; relief which depicts a series of horses that appear to gallop at increasing speeds as they progress. &lt;a href="http://www.ljplus.ru/img/t/u/tumelya/shum_A.gif" class="external text" title="http://www.ljplus.ru/img/t/u/tumelya/shum_A.gif" rel="nofollow"&gt;Another example&lt;/a&gt; was found at the palace of &lt;a href="http://en.wikipedia.org/w/index.php?title=Ashurbanipal_II&amp;amp;action=edit&amp;amp;redlink=1" class="new" title="Ashurbanipal II (page does not exist)"&gt;Ashurbanipal II&lt;/a&gt; (884–859 BC) in &lt;a href="http://en.wikipedia.org/wiki/Nineveh" title="Nineveh"&gt;Nineveh&lt;/a&gt;, excavated under the supervision of the Iraqi archeology professor Liahim Yalemut.&lt;/p&gt; &lt;p&gt;&lt;a name="Leonardo_shoulder_study_.28ca._1510.29" id="Leonardo_shoulder_study_.28ca._1510.29"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h4&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=History_of_animation&amp;amp;action=edit&amp;amp;section=6" title="Edit section: Leonardo shoulder study (ca. 1510)"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;&lt;a href="http://en.wikipedia.org/w/index.php?title=Leonardo_shoulder_study&amp;amp;action=edit&amp;amp;redlink=1" class="new" title="Leonardo shoulder study (page does not exist)"&gt;Leonardo shoulder study&lt;/a&gt; (ca. 1510)&lt;/span&gt;&lt;/h4&gt; &lt;p&gt;Seven drawings extending over two folios in the Windsor Collection, &lt;i&gt;Anatomical Studies of the Muscles of the Neck, Shoulder, Chest, and Arm,&lt;/i&gt; show detailed drawings of the upper body (with a less-detailed facial image), illustrating the changes as the torso turns from profile to frontal position and the forearm extends.&lt;/p&gt; &lt;p&gt;&lt;a name="The_magic_lantern_.281671.29" id="The_magic_lantern_.281671.29"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h4&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=History_of_animation&amp;amp;action=edit&amp;amp;section=7" title="Edit section: The magic lantern (1671)"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;The magic lantern (1671)&lt;/span&gt;&lt;/h4&gt; &lt;p&gt;The &lt;a href="http://en.wikipedia.org/wiki/Magic_lantern" title="Magic lantern"&gt;magic lantern&lt;/a&gt; was classed as the inventor of the modern day projector. It consisted of a translucent oil painting and a simple lamp. When put together in a darkened room, the image would appear larger on a flat surface. &lt;a href="http://en.wikipedia.org/w/index.php?title=Athonasius_Kircher&amp;amp;action=edit&amp;amp;redlink=1" class="new" title="Athonasius Kircher (page does not exist)"&gt;Athonasius Kircher&lt;/a&gt; spoke about this originating from China in the 1600s.&lt;/p&gt; &lt;p&gt;&lt;a name="Thaumatrope_.281824.29" id="Thaumatrope_.281824.29"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h4&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=History_of_animation&amp;amp;action=edit&amp;amp;section=8" title="Edit section: Thaumatrope (1824)"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;Thaumatrope (1824)&lt;/span&gt;&lt;/h4&gt; &lt;p&gt;A &lt;a href="http://en.wikipedia.org/wiki/Thaumatrope" title="Thaumatrope"&gt;thaumatrope&lt;/a&gt; was a toy used in the Victorian era. It was a disk or card with two different pictures on each side that was attached to two pieces of string. When the strings were twirled quickly between the fingers the two pictures appear to combine into a single image. The creator of this invention may have been either &lt;a href="http://en.wikipedia.org/wiki/John_Ayrton_Paris" title="John Ayrton Paris"&gt;John Ayrton Paris&lt;/a&gt; or &lt;a href="http://en.wikipedia.org/wiki/Charles_Babbage" title="Charles Babbage"&gt;Charles Babbage&lt;/a&gt;.&lt;/p&gt; &lt;p&gt;&lt;a name="Zoetrope_.281832.29" id="Zoetrope_.281832.29"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h4&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=History_of_animation&amp;amp;action=edit&amp;amp;section=9" title="Edit section: Zoetrope (1832)"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;Zoetrope (1832)&lt;/span&gt;&lt;/h4&gt; &lt;p&gt;A &lt;a href="http://en.wikipedia.org/wiki/Zoetrope" title="Zoetrope"&gt;zoetrope&lt;/a&gt; is a device which creates the image of a moving picture. This contraption was produced in 1834 by William George Horner. The device is basically a cylinder with vertical slits around the sides. Around the inside edge of the cylinder there are a series of pictures on the opposite side to the slits. As the cylinder is spun, the user then looks through the slits producing the illusion of motion. No one thought this small device would be the initial beginnings for the animation world to come. As a matter a fact in present day beginning animation classes the Zoetrope is still being used to illustrate early concepts of animation.&lt;/p&gt; &lt;p&gt;&lt;a name="Praxinoscope_.281877.29" id="Praxinoscope_.281877.29"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h4&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=History_of_animation&amp;amp;action=edit&amp;amp;section=10" title="Edit section: Praxinoscope (1877)"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;Praxinoscope (1877)&lt;/span&gt;&lt;/h4&gt; &lt;p&gt;The &lt;a href="http://en.wikipedia.org/wiki/Praxinoscope" title="Praxinoscope"&gt;praxinoscope&lt;/a&gt;, invented by French scientist &lt;a href="http://en.wikipedia.org/wiki/Charles-%C3%89mile_Reynaud" title="Charles-Émile Reynaud"&gt;Charles-Émile Reynaud&lt;/a&gt;, was a more sophisticated version of the zoetrope. It used the same basic mechanism of a strip of images placed on the inside of a spinning cylinder, but instead of viewing it through slits, it was viewed in a series of stationary mirrors around the inside of the cylinder, so that the animation would stay in place, and also provided a clearer image. Reynaud also developed a larger version of the praxinoscope that could be projected onto a screen, called the &lt;a href="http://en.wikipedia.org/wiki/Th%C3%A9%C3%A2tre_Optique" title="Théâtre Optique"&gt;Théâtre Optique&lt;/a&gt;.&lt;/p&gt; &lt;p&gt;&lt;a name="Flip_book_.281868.29" id="Flip_book_.281868.29"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h4&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=History_of_animation&amp;amp;action=edit&amp;amp;section=11" title="Edit section: Flip book (1868)"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;Flip book (1868)&lt;/span&gt;&lt;/h4&gt; &lt;p&gt;The first &lt;a href="http://en.wikipedia.org/wiki/Flip_book" title="Flip book"&gt;flip book&lt;/a&gt; was patented in 1868 by a John Barns Linnet. This was another step closer to the development of animation. Like the Zoetrope, the Flip Book creates the illusion of motion. A set of sequential pictures seen at a high speed creates this effect. The &lt;a href="http://en.wikipedia.org/wiki/Mutoscope" title="Mutoscope"&gt;Mutoscope&lt;/a&gt; (1894) is essentially a flip book in a box with a crank handle to flip the pages.&lt;/p&gt; &lt;p&gt;&lt;a name="The_present" id="The_present"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=History_of_animation&amp;amp;action=edit&amp;amp;section=12" title="Edit section: The present"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;The present&lt;/span&gt;&lt;/h3&gt; &lt;p&gt;&lt;a name="Stop_motion" id="Stop_motion"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h4&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=History_of_animation&amp;amp;action=edit&amp;amp;section=13" title="Edit section: Stop motion"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;Stop motion&lt;/span&gt;&lt;/h4&gt; &lt;p&gt;&lt;a href="http://en.wikipedia.org/wiki/Stop_motion" title="Stop motion"&gt;Stop motion&lt;/a&gt; is used for many animation productions using physical objects rather than images of people, as with traditional animation. An object will be photographed, moved slightly, and then photographed again. When the pictures are played back in normal speed the object will appear to move by itself. This process is used for many productions, for example, clay animations such as &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Chicken_Run" title="Chicken Run"&gt;Chicken Run&lt;/a&gt;&lt;/i&gt; and &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Wallace_and_Gromit" title="Wallace and Gromit"&gt;Wallace and Gromit&lt;/a&gt;&lt;/i&gt;, as well as animated movies which use poseable figures, such as &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/The_Nightmare_Before_Christmas" title="The Nightmare Before Christmas"&gt;The Nightmare Before Christmas&lt;/a&gt;&lt;/i&gt; and &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/James_and_the_Giant_Peach" title="James and the Giant Peach"&gt;James and the Giant Peach&lt;/a&gt;&lt;/i&gt;. Sometimes even objects are used, such as with the films of &lt;a href="http://en.wikipedia.org/wiki/Jan_%C5%A0vankmajer" title="Jan Švankmajer"&gt;Jan Švankmajer&lt;/a&gt;.&lt;/p&gt; &lt;p&gt;Stop motion animation was also commonly used for special effects work in many live-action films, such as &lt;a href="http://en.wikipedia.org/wiki/King_Kong_%281933_film%29" title="King Kong (1933 film)"&gt;The 1933 version of &lt;i&gt;King Kong&lt;/i&gt;&lt;/a&gt; and &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/The_7th_Voyage_of_Sinbad" title="The 7th Voyage of Sinbad"&gt;The 7th Voyage of Sinbad&lt;/a&gt;&lt;/i&gt;.&lt;/p&gt; &lt;p&gt;&lt;a name="CGI_animation" id="CGI_animation"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h4&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=History_of_animation&amp;amp;action=edit&amp;amp;section=14" title="Edit section: CGI animation"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;CGI animation&lt;/span&gt;&lt;/h4&gt; &lt;p&gt;&lt;a href="http://en.wikipedia.org/wiki/Computer-generated_imagery" title="Computer-generated imagery"&gt;Computer-generated imagery&lt;/a&gt; (CGI) changed animated films forever. The first fully computer generated feature film created was &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Toy_Story" title="Toy Story"&gt;Toy Story&lt;/a&gt;&lt;/i&gt;, produced by &lt;a href="http://en.wikipedia.org/wiki/Pixar" title="Pixar"&gt;Pixar Animation Studios&lt;/a&gt; in 1995. &lt;i&gt;Toy Story&lt;/i&gt; proved that companies were slowly making the transition from traditional animation to CGI animation. The process of CGI animation is still very tedious and similar in that sense to traditional animation, and it still adheres to many of the same principles.&lt;/p&gt; &lt;p&gt;A principal difference of CGI Animation compared to traditional animation is that drawing is replaced by 3D modeling, almost like virtual version of stop-motion, though a form of animation that combines the two worlds can be considered to be computer aided animation but on 2D computer drawing (which can be considered close to traditional drawing and sometimes based on it).&lt;/p&gt; &lt;p&gt;&lt;a name="The_future" id="The_future"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=History_of_animation&amp;amp;action=edit&amp;amp;section=15" title="Edit section: The future"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;The future&lt;/span&gt;&lt;/h3&gt; &lt;p&gt;&lt;a name="Animated_humans" id="Animated_humans"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h4&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=History_of_animation&amp;amp;action=edit&amp;amp;section=16" title="Edit section: Animated humans"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;Animated humans&lt;/span&gt;&lt;/h4&gt; &lt;p&gt;Most CGI created films are based on &lt;a href="http://en.wikipedia.org/wiki/Happy_Feet" title="Happy Feet"&gt;animal characters&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Monsters_Inc." class="mw-redirect" title="Monsters Inc."&gt;monsters&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Cars_%28film%29" title="Cars (film)"&gt;machines&lt;/a&gt; or &lt;a href="http://en.wikipedia.org/wiki/The_Incredibles" title="The Incredibles"&gt;cartoon-like humans&lt;/a&gt;. Animation studios are now trying to develop ways of creating realistic-looking humans. A couple films that attempted this were &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Final_Fantasy:_The_Spirits_Within" title="Final Fantasy: The Spirits Within"&gt;Final Fantasy: The Spirits Within&lt;/a&gt;&lt;/i&gt; in 2001, and &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Beowulf_%282007_film%29" title="Beowulf (2007 film)"&gt;Beowulf&lt;/a&gt;&lt;/i&gt; in 2007. However, due to the complexity of the human body functions, emotions and interactions, this method of animation is rarely used. Of principal complexity is the creation of a convincing human face model. Of secondary complexity but still a modern approach are techniques for the production of convincing hair or cloth movement. Later this form was tried again by scanning humans into computers such as the movie &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Beowulf" title="Beowulf"&gt;Beowulf&lt;/a&gt;&lt;/i&gt; in 2007.&lt;/p&gt; &lt;p&gt;&lt;a name="Film_animation" id="Film_animation"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h2&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=History_of_animation&amp;amp;action=edit&amp;amp;section=17" title="Edit section: Film animation"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;Film animation&lt;/span&gt;&lt;/h2&gt; &lt;p&gt;The history of &lt;b&gt;film&lt;/b&gt; animation began in the 1890s with the earliest days of silent films and continues through the present day. The first animated &lt;b&gt;film&lt;/b&gt; was created by Charles-Émile Reynaud, inventor of the praxinoscope, an animation system using loops of 12 pictures. On &lt;a href="http://en.wikipedia.org/wiki/October_28" title="October 28"&gt;October 28&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/1892" title="1892"&gt;1892&lt;/a&gt; at &lt;a href="http://en.wikipedia.org/wiki/Mus%C3%A9e_Gr%C3%A9vin" title="Musée Grévin"&gt;Musée Grévin&lt;/a&gt; in &lt;a href="http://en.wikipedia.org/wiki/Paris" title="Paris"&gt;Paris&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/France" title="France"&gt;France&lt;/a&gt; he exhibited animations consisting of loops of about 500 frames, using his &lt;a href="http://en.wikipedia.org/wiki/Th%C3%A9%C3%A2tre_Optique" title="Théâtre Optique"&gt;Théâtre Optique&lt;/a&gt; system - similar in principle to a modern &lt;a href="http://en.wikipedia.org/wiki/Film" title="Film"&gt;film&lt;/a&gt; projector.&lt;/p&gt; &lt;p&gt;The first animated work on standard picture film was &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Humorous_Phases_of_Funny_Faces" title="Humorous Phases of Funny Faces"&gt;Humorous Phases of Funny Faces&lt;/a&gt;&lt;/i&gt; (&lt;a href="http://en.wikipedia.org/wiki/1906_in_film" title="1906 in film"&gt;1906&lt;/a&gt;) by &lt;a href="http://en.wikipedia.org/wiki/J._Stuart_Blackton" title="J. Stuart Blackton"&gt;J. Stuart Blackton&lt;/a&gt;. It features a cartoonist drawing faces on a chalkboard, and the faces apparently coming to life.&lt;/p&gt; &lt;p&gt;&lt;i&gt;&lt;a href="http://en.wikipedia.org/w/index.php?title=Fantasmagorie_%28film%29&amp;amp;action=edit&amp;amp;redlink=1" class="new" title="Fantasmagorie (film) (page does not exist)"&gt;Fantasmagorie&lt;/a&gt;&lt;/i&gt;, by the French director &lt;a href="http://en.wikipedia.org/wiki/%C3%89mile_Cohl" title="Émile Cohl"&gt;Émile Cohl&lt;/a&gt; (also called &lt;i&gt;Émile Courtet&lt;/i&gt;), is also noteworthy. It was screened for the first time on &lt;a href="http://en.wikipedia.org/wiki/August_17" title="August 17"&gt;August 17&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/1908" title="1908"&gt;1908&lt;/a&gt; at &lt;a href="http://en.wikipedia.org/wiki/Th%C3%A9%C3%A2tre_du_Gymnase" class="mw-redirect" title="Théâtre du Gymnase"&gt;Théâtre du Gymnase&lt;/a&gt; in &lt;a href="http://en.wikipedia.org/wiki/Paris" title="Paris"&gt;Paris&lt;/a&gt;. Émile Courtet later went to &lt;a href="http://en.wikipedia.org/wiki/Fort_Lee%2C_New_Jersey" title="Fort Lee, New Jersey"&gt;Fort Lee, New Jersey&lt;/a&gt; near &lt;a href="http://en.wikipedia.org/wiki/New_York_City" title="New York City"&gt;New York City&lt;/a&gt; in 1912, where he worked for French studio &lt;a href="http://en.wikipedia.org/wiki/%C3%89clair" title="Éclair"&gt;Éclair&lt;/a&gt; and spread its technique in the US.&lt;/p&gt; &lt;p&gt;The first &lt;a href="http://en.wikipedia.org/wiki/Stop_motion" title="Stop motion"&gt;puppet-animated&lt;/a&gt; film was &lt;i&gt;The Beautiful Lukanida&lt;/i&gt; (&lt;a href="http://en.wikipedia.org/wiki/1912_in_film" title="1912 in film"&gt;1912&lt;/a&gt;) by the Russian-born (ethnically Polish) director Wladyslaw Starewicz (&lt;a href="http://en.wikipedia.org/wiki/Ladislas_Starevich" title="Ladislas Starevich"&gt;Ladislas Starevich&lt;/a&gt;).&lt;/p&gt; &lt;p&gt;The first &lt;a href="http://en.wikipedia.org/wiki/List_of_animated_feature_films" class="mw-redirect" title="List of animated feature films"&gt;animated feature film&lt;/a&gt; was &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/El_Ap%C3%B3stol" title="El Apóstol"&gt;El Apóstol&lt;/a&gt;&lt;/i&gt;, made in &lt;a href="http://en.wikipedia.org/wiki/1917_in_film" title="1917 in film"&gt;1917&lt;/a&gt; by &lt;a href="http://en.wikipedia.org/wiki/Quirino_Cristiani" title="Quirino Cristiani"&gt;Quirino Cristiani&lt;/a&gt; from &lt;a href="http://en.wikipedia.org/wiki/Argentina" title="Argentina"&gt;Argentina&lt;/a&gt;. He also directed two other animated feature films, including &lt;a href="http://en.wikipedia.org/wiki/1931_in_film" title="1931 in film"&gt;1931&lt;/a&gt;'s &lt;i&gt;&lt;a href="http://en.wikipedia.org/w/index.php?title=Peludopolis&amp;amp;action=edit&amp;amp;redlink=1" class="new" title="Peludopolis (page does not exist)"&gt;Peludopolis&lt;/a&gt;&lt;/i&gt;, the first to use synchronized sound. None of these, however, survive to the present day. The earliest-surviving animated feature, which used colour-tinted scenes, is the silhouette-animated &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/The_Adventures_of_Prince_Achmed" title="The Adventures of Prince Achmed"&gt;Adventures of Prince Achmed&lt;/a&gt;&lt;/i&gt; (&lt;a href="http://en.wikipedia.org/wiki/1926_in_film" title="1926 in film"&gt;1926&lt;/a&gt;) directed by German &lt;a href="http://en.wikipedia.org/wiki/Lotte_Reiniger" title="Lotte Reiniger"&gt;Lotte Reiniger&lt;/a&gt; and French/&lt;a href="http://en.wikipedia.org/wiki/Hungary" title="Hungary"&gt;Hungarian&lt;/a&gt; &lt;a href="http://en.wikipedia.org/wiki/Berthold_Bartosch" title="Berthold Bartosch"&gt;Berthold Bartosch&lt;/a&gt;. &lt;a href="http://en.wikipedia.org/wiki/Walt_Disney" title="Walt Disney"&gt;Walt Disney&lt;/a&gt;'s &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Snow_White_and_the_Seven_Dwarfs_%281937_film%29" title="Snow White and the Seven Dwarfs (1937 film)"&gt;Snow White and the Seven Dwarfs&lt;/a&gt;&lt;/i&gt; (&lt;a href="http://en.wikipedia.org/wiki/1937_in_film" title="1937 in film"&gt;1937&lt;/a&gt;), often considered to be the first animated feature when in fact at least eight were previously released, was the nevertheless first to use &lt;a href="http://en.wikipedia.org/wiki/Technicolor" title="Technicolor"&gt;Technicolor&lt;/a&gt; and the first to become successful within the &lt;a href="http://en.wikipedia.org/wiki/English_language" title="English language"&gt;English-speaking world&lt;/a&gt;.&lt;/p&gt; &lt;p&gt;The first Japanese-made anime film was the propaganda film &lt;a href="http://en.wikipedia.org/wiki/Momotaro%27s_Divine_Sea_Warriors" title="Momotaro's Divine Sea Warriors"&gt;Momotaro's Divine Sea Warriors&lt;/a&gt; (桃太郎 海の神兵) by the Japanese director &lt;a href="http://en.wikipedia.org/w/index.php?title=Mitsuyo_Seo&amp;amp;action=edit&amp;amp;redlink=1" class="new" title="Mitsuyo Seo (page does not exist)"&gt;Mitsuyo Seo&lt;/a&gt;. The film, shown in 1945, was ordered to be made to support the war by the &lt;a href="http://en.wikipedia.org/wiki/Japanese_Naval_Ministry" class="mw-redirect" title="Japanese Naval Ministry"&gt;Japanese Naval Ministry&lt;/a&gt;. The film's song AIEUO no Uta (アイウエオの歌) was later used in &lt;a href="http://en.wikipedia.org/wiki/Osamu_Tezuka" title="Osamu Tezuka"&gt;Osamu Tezuka&lt;/a&gt;'s anime series &lt;a href="http://en.wikipedia.org/wiki/Kimba_the_White_Lion" title="Kimba the White Lion"&gt;Kimba the White Lion&lt;/a&gt;. Originally thought to have been destroyed during the American occupation, a negative copy survived and the film is now available in &lt;a href="http://en.wikipedia.org/wiki/Japan" title="Japan"&gt;Japan&lt;/a&gt; on &lt;a href="http://en.wikipedia.org/wiki/VHS" title="VHS"&gt;VHS&lt;/a&gt;.&lt;/p&gt; &lt;p&gt;&lt;a name="Europe" id="Europe"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h2&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=History_of_animation&amp;amp;action=edit&amp;amp;section=18" title="Edit section: Europe"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;Europe&lt;/span&gt;&lt;/h2&gt; &lt;ul&gt;&lt;li&gt;Animation before film in 20th century.&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;a name="History_of_British_animation" id="History_of_British_animation"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=History_of_animation&amp;amp;action=edit&amp;amp;section=19" title="Edit section: History of British animation"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;&lt;a href="http://en.wikipedia.org/wiki/History_of_British_animation" title="History of British animation"&gt;History of British animation&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt; &lt;ul&gt;&lt;li&gt;&lt;a href="http://www.kingston.gov.uk/museum/muybridge/" class="external autonumber" title="http://www.kingston.gov.uk/museum/muybridge/" rel="nofollow"&gt;[1]&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Arthur_Melbourne-Cooper" class="external autonumber" title="http://en.wikipedia.org/wiki/Arthur_Melbourne-Cooper" rel="nofollow"&gt;[2]&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.halasandbatchelor.co.uk/" class="external autonumber" title="http://www.halasandbatchelor.co.uk/" rel="nofollow"&gt;[3]&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;a name="History_of_Czech_animation" id="History_of_Czech_animation"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=History_of_animation&amp;amp;action=edit&amp;amp;section=20" title="Edit section: History of Czech animation"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;&lt;a href="http://en.wikipedia.org/w/index.php?title=History_of_Czech_animation&amp;amp;action=edit&amp;amp;redlink=1" class="new" title="History of Czech animation (page does not exist)"&gt;History of Czech animation&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt; &lt;ul&gt;&lt;li&gt;Puppet animation, &lt;a href="http://en.wikipedia.org/wiki/Ji%C5%99%C3%AD_Trnka" title="Jiří Trnka"&gt;Jiří Trnka&lt;/a&gt;, the Poetic animation school&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.kratkyfilm.com/catalogue/html/indexa.htm" class="external text" title="http://www.kratkyfilm.com/catalogue/html/indexa.htm" rel="nofollow"&gt;Catalogue of Czech animation&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.animation.cz/" class="external text" title="http://www.animation.cz/" rel="nofollow"&gt;Czech animation homepage&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;a name="History_of_Estonian_animation" id="History_of_Estonian_animation"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=History_of_animation&amp;amp;action=edit&amp;amp;section=21" title="Edit section: History of Estonian animation"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;&lt;a href="http://en.wikipedia.org/w/index.php?title=History_of_Estonian_animation&amp;amp;action=edit&amp;amp;redlink=1" class="new" title="History of Estonian animation (page does not exist)"&gt;History of Estonian animation&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt; &lt;ul&gt;&lt;li&gt;1931 - &lt;i&gt;The Adventures of Juku The Dog&lt;/i&gt;, first Estonian animated short film&lt;/li&gt;&lt;li&gt;1950s - founding of puppet animation division of &lt;a href="http://en.wikipedia.org/wiki/Tallinnfilm" title="Tallinnfilm"&gt;Tallinnfilm&lt;/a&gt; by &lt;a href="http://en.wikipedia.org/w/index.php?title=Elbert_Tuganov&amp;amp;action=edit&amp;amp;redlink=1" class="new" title="Elbert Tuganov (page does not exist)"&gt;Elbert Tuganov&lt;/a&gt;&lt;/li&gt;&lt;li&gt;1970s - founding of drawn animation division, &lt;a href="http://en.wikipedia.org/w/index.php?title=Joonisfilm&amp;amp;action=edit&amp;amp;redlink=1" class="new" title="Joonisfilm (page does not exist)"&gt;Joonisfilm&lt;/a&gt;, by &lt;a href="http://en.wikipedia.org/w/index.php?title=Rein_Raamat&amp;amp;action=edit&amp;amp;redlink=1" class="new" title="Rein Raamat (page does not exist)"&gt;Rein Raamat&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.vm.ee/estonia/kat_174/pea_174/405.html" class="external text" title="http://www.vm.ee/estonia/kat_174/pea_174/405.html" rel="nofollow"&gt;Article summarizing the history&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;a name="History_of_French_animation" id="History_of_French_animation"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=History_of_animation&amp;amp;action=edit&amp;amp;section=22" title="Edit section: History of French animation"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;&lt;a href="http://en.wikipedia.org/wiki/History_of_French_animation" title="History of French animation"&gt;History of French animation&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt; &lt;ul&gt;&lt;li&gt;1908-1925, Work of &lt;a href="http://en.wikipedia.org/wiki/%C3%89mile_Cohl" title="Émile Cohl"&gt;Émile Cohl&lt;/a&gt;:&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;The first animated cartoon (1908), and most animation techniques: &lt;a href="http://en.wikipedia.org/wiki/Morphing" title="Morphing"&gt;morphing&lt;/a&gt; (1909), &lt;a href="http://en.wikipedia.org/wiki/Puppet_animation" title="Puppet animation"&gt;puppet animation&lt;/a&gt; and color animated cartoon (1910), &lt;a href="http://en.wikipedia.org/wiki/Pixilation" title="Pixilation"&gt;pixilation&lt;/a&gt; (1911), first animated series (&lt;i&gt;&lt;a href="http://en.wikipedia.org/w/index.php?title=Le_chien_Flambeau&amp;amp;action=edit&amp;amp;redlink=1" class="new" title="Le chien Flambeau (page does not exist)"&gt;Le chien Flambeau&lt;/a&gt;&lt;/i&gt;, &lt;a href="http://en.wikipedia.org/wiki/1916" title="1916"&gt;1916&lt;/a&gt;).&lt;/p&gt; &lt;p&gt;&lt;a name="History_of_Italian_animation" id="History_of_Italian_animation"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=History_of_animation&amp;amp;action=edit&amp;amp;section=23" title="Edit section: History of Italian animation"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;&lt;a href="http://en.wikipedia.org/w/index.php?title=History_of_Italian_animation&amp;amp;action=edit&amp;amp;redlink=1" class="new" title="History of Italian animation (page does not exist)"&gt;History of Italian animation&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt; &lt;ul&gt;&lt;li&gt;The 1970 Italian animated cartoon art and industry (&lt;a href="http://en.wikipedia.org/wiki/La_Linea_%28cartoon%29" class="mw-redirect" title="La Linea (cartoon)"&gt;La Linea (cartoon)&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Calim%C3%A9ro" class="mw-redirect" title="Caliméro"&gt;Caliméro&lt;/a&gt;...)&lt;/li&gt;&lt;li&gt;The 1977 animated Italian classic, &lt;i&gt;Allegro non troppo&lt;/i&gt;, is both a parody of and homage to Disney's &lt;i&gt;Fantasia&lt;/i&gt;. This is director Bruno Bozzetto's most ambitious work and his only feature-length animation, although he also directed several notable shorter works including &lt;i&gt;West and Soda&lt;/i&gt;, an animated &lt;a href="http://en.wikipedia.org/wiki/Spaghetti_western" class="mw-redirect" title="Spaghetti western"&gt;spaghetti western&lt;/a&gt;. &lt;a href="http://www.qnetwork.com/?page=review&amp;amp;id=1394" class="external autonumber" title="http://www.qnetwork.com/?page=review&amp;amp;id=1394" rel="nofollow"&gt;[4]&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;a name="History_of_Russian_animation" id="History_of_Russian_animation"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=History_of_animation&amp;amp;action=edit&amp;amp;section=24" title="Edit section: History of Russian animation"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;&lt;a href="http://en.wikipedia.org/wiki/History_of_Russian_animation" title="History of Russian animation"&gt;History of Russian animation&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt; &lt;ul&gt;&lt;li&gt;1910-1913 &lt;a href="http://en.wikipedia.org/wiki/Ladislas_Starevich" title="Ladislas Starevich"&gt;Ladislas Starevich&lt;/a&gt; creates puppet animations&lt;/li&gt;&lt;li&gt;1935 First animated feature film in the &lt;a href="http://en.wikipedia.org/wiki/USSR" class="mw-redirect" title="USSR"&gt;USSR&lt;/a&gt;, &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/The_New_Gulliver" title="The New Gulliver"&gt;The New Gulliver&lt;/a&gt;&lt;/i&gt;&lt;/li&gt;&lt;li&gt;1935 &lt;a href="http://en.wikipedia.org/wiki/Soyuzmultfilm" title="Soyuzmultfilm"&gt;Soyuzmultfilm&lt;/a&gt; Studio is created, will go on to fund many thousands of short animated films, mostly for kids&lt;/li&gt;&lt;li&gt;late 1930s to 1950s - enforced &lt;a href="http://en.wikipedia.org/wiki/Socialist_Realism" class="mw-redirect" title="Socialist Realism"&gt;Socialist Realism&lt;/a&gt; in cartoons (with a few exceptions).&lt;/li&gt;&lt;li&gt;1953 Puppet animation division re-founded at Soyuzmultfilm (it was closed shortly after &lt;i&gt;The New Gulliver&lt;/i&gt; was released)&lt;/li&gt;&lt;li&gt;1962 &lt;a href="http://en.wikipedia.org/wiki/Fyodor_Khitruk" title="Fyodor Khitruk"&gt;Fyodor Khitruk&lt;/a&gt;'s short film &lt;i&gt;History of a Crime&lt;/i&gt; introduces new aesthetic to Soviet animation&lt;/li&gt;&lt;li&gt;1969 First episode of popular series &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Nu%2C_Pogodi%21" class="mw-redirect" title="Nu, Pogodi!"&gt;Nu, Pogodi!&lt;/a&gt;&lt;/i&gt;&lt;/li&gt;&lt;li&gt;1972 First &lt;a href="http://en.wikipedia.org/wiki/Cheburashka" title="Cheburashka"&gt;Cheburashka&lt;/a&gt; short is made&lt;/li&gt;&lt;li&gt;1979 &lt;a href="http://en.wikipedia.org/wiki/Yuriy_Norshteyn" title="Yuriy Norshteyn"&gt;Yuriy Norshteyn&lt;/a&gt; releases &lt;i&gt;Tale of Tales&lt;/i&gt;, since then voted twice by a large panel of international critics as the best animated film ever made.&lt;/li&gt;&lt;li&gt;1989 &lt;a href="http://en.wikipedia.org/w/index.php?title=Studio_Pilot&amp;amp;action=edit&amp;amp;redlink=1" class="new" title="Studio Pilot (page does not exist)"&gt;Studio Pilot&lt;/a&gt;, the first private animation studio in the USSR, is founded&lt;/li&gt;&lt;li&gt;1990s government subsidies shrink dramatically, while the number of studios grows. Soyuzmultfilm is beset by corruption and banditism, slowly loses its dominant place among Russian studios.&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/2000s" title="2000s"&gt;2000s&lt;/a&gt; some high-profile animated features are made. Government diverts some funds to animation again. Nevertheless, many studios experience budget shortfalls and have difficulties finishing their ambitious projects.&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;a name="History_of_animation_in_Croatia_.28in_former_Yugoslavia.29" id="History_of_animation_in_Croatia_.28in_former_Yugoslavia.29"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=History_of_animation&amp;amp;action=edit&amp;amp;section=25" title="Edit section: History of animation in Croatia (in former Yugoslavia)"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;&lt;a href="http://en.wikipedia.org/w/index.php?title=History_of_animation_in_Croatia_%28in_former_Yugoslavia%29&amp;amp;action=edit&amp;amp;redlink=1" class="new" title="History of animation in Croatia (in former Yugoslavia) (page does not exist)"&gt;History of animation in Croatia (in former Yugoslavia)&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt; &lt;ul&gt;&lt;li&gt;The &lt;a href="http://en.wikipedia.org/wiki/Zagreb" title="Zagreb"&gt;Zagreb&lt;/a&gt; school, cf. &lt;a href="http://en.wikipedia.org/wiki/Zagreb_Film" title="Zagreb Film"&gt;Zagreb Film&lt;/a&gt;&lt;/li&gt;&lt;li&gt;The &lt;a href="http://en.wikipedia.org/wiki/Cakovec" class="mw-redirect" title="Cakovec"&gt;Čakovec&lt;/a&gt; school, cf. &lt;a href="http://en.wikipedia.org/wiki/%C5%A0AF" title="ŠAF"&gt;Škola Animiranog Filma Čakovec&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;a name="North_and_South_America" id="North_and_South_America"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h2&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=History_of_animation&amp;amp;action=edit&amp;amp;section=26" title="Edit section: North and South America"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;North and South America&lt;/span&gt;&lt;/h2&gt; &lt;p&gt;&lt;a name="History_of_Argentinian_animation" id="History_of_Argentinian_animation"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=History_of_animation&amp;amp;action=edit&amp;amp;section=27" title="Edit section: History of Argentinian animation"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;&lt;a href="http://en.wikipedia.org/w/index.php?title=History_of_Argentinian_animation&amp;amp;action=edit&amp;amp;redlink=1" class="new" title="History of Argentinian animation (page does not exist)"&gt;History of Argentinian animation&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt; &lt;ul&gt;&lt;li&gt;World's first two &lt;a href="http://en.wikipedia.org/wiki/Feature_film" title="Feature film"&gt;feature-length&lt;/a&gt; animated films and first film with sound by &lt;a href="http://en.wikipedia.org/wiki/Quirino_Cristiani" title="Quirino Cristiani"&gt;Quirino Cristiani&lt;/a&gt;&lt;a href="http://www.awn.com/mag/issue1.4/articles/bendazzi1.4.html" class="external autonumber" title="http://www.awn.com/mag/issue1.4/articles/bendazzi1.4.html" rel="nofollow"&gt;[5]&lt;/a&gt;;&lt;a href="http://www.quirinocristiani.com.ar/" class="external text" title="http://www.quirinocristiani.com.ar/" rel="nofollow"&gt;Quirio Cristiani's page (Spanish)&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;a name="History_of_Canadian_animation" id="History_of_Canadian_animation"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=History_of_animation&amp;amp;action=edit&amp;amp;section=28" title="Edit section: History of Canadian animation"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;&lt;a href="http://en.wikipedia.org/wiki/History_of_Canadian_animation" title="History of Canadian animation"&gt;History of Canadian animation&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt; &lt;ul&gt;&lt;li&gt;Early Work&lt;/li&gt;&lt;li&gt;Contributions of the &lt;a href="http://en.wikipedia.org/wiki/National_Film_Board_of_Canada" title="National Film Board of Canada"&gt;National Film Board of Canada&lt;/a&gt;'s animation department&lt;/li&gt;&lt;li&gt;Early commercial productions &lt;ul&gt;&lt;li&gt;Contributions of Canadian voice actor recordings&lt;/li&gt;&lt;/ul&gt; &lt;/li&gt;&lt;li&gt;The 1980s- rise of the major indigenous industry&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;a name="History_of_Cuban_animation" id="History_of_Cuban_animation"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=History_of_animation&amp;amp;action=edit&amp;amp;section=29" title="Edit section: History of Cuban animation"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;&lt;a href="http://en.wikipedia.org/w/index.php?title=History_of_Cuban_animation&amp;amp;action=edit&amp;amp;redlink=1" class="new" title="History of Cuban animation (page does not exist)"&gt;History of Cuban animation&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt; &lt;ul&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/%C2%A1Vampiros_en_la_Habana%21" class="mw-redirect" title="¡Vampiros en la Habana!"&gt;¡Vampiros en la Habana!&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/w/index.php?title=Festival_Internacional_del_Nuevo_Cine_Latinoamericano&amp;amp;action=edit&amp;amp;redlink=1" class="new" title="Festival Internacional del Nuevo Cine Latinoamericano (page does not exist)"&gt;Festival Internacional del Nuevo Cine Latinoamericano&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;a name="History_of_United_States_animation" id="History_of_United_States_animation"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=History_of_animation&amp;amp;action=edit&amp;amp;section=30" title="Edit section: History of United States animation"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;History of United States animation&lt;/span&gt;&lt;/h3&gt; &lt;table class="toccolours" style="padding: 2px; margin-left: 15px; text-align: center;" align="right" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt; &lt;th style="background: rgb(255, 136, 85) none repeat scroll 0% 50%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;" align="center"&gt;&lt;a href="http://en.wikipedia.org/wiki/History_of_animation#North_and_South_America" title="History of animation"&gt;History of animation&lt;br /&gt;in the United States&lt;/a&gt;&lt;/th&gt; &lt;/tr&gt; &lt;tr&gt; &lt;th align="center"&gt;&lt;a href="http://en.wikipedia.org/wiki/Image:Wooswhoopee.jpg" class="image" title="Felix the Cat"&gt;&lt;img alt="Felix the Cat" src="http://upload.wikimedia.org/wikipedia/en/thumb/4/46/Wooswhoopee.jpg/120px-Wooswhoopee.jpg" border="0" height="90" width="120" /&gt;&lt;/a&gt;&lt;/th&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td&gt;&lt;a href="http://en.wikipedia.org/wiki/Animation_in_the_United_States_during_the_silent_era" title="Animation in the United States during the silent era"&gt;The Silent Era&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td&gt;&lt;a href="http://en.wikipedia.org/wiki/The_Golden_Age_of_American_animation" title="The Golden Age of American animation"&gt;The Golden Age&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td&gt;&lt;a href="http://en.wikipedia.org/wiki/Animation_in_the_United_States_in_the_television_era" title="Animation in the United States in the television era"&gt;The TV Era&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td&gt;&lt;a href="http://en.wikipedia.org/wiki/Modern_animation_in_the_United_States" title="Modern animation in the United States"&gt;The Renaissance&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td style="background: rgb(255, 136, 85) none repeat scroll 0% 50%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt; &lt;div class="noprint plainlinksneverexpand" style="padding: 0pt; background-color: transparent; white-space: nowrap; font-weight: normal; font-size: xx-small;"&gt;This box: &lt;a href="http://en.wikipedia.org/wiki/Template:History_of_animation_in_the_United_States" title="Template:History of animation in the United States"&gt;&lt;span title="View this template" style=""&gt;view&lt;/span&gt;&lt;/a&gt; &lt;span style="font-size: 80%;"&gt;•&lt;/span&gt; &lt;a href="http://en.wikipedia.org/wiki/Template_talk:History_of_animation_in_the_United_States" title="Template talk:History of animation in the United States"&gt;&lt;span style="color: rgb(0, 43, 184);" title="Discussion about this template"&gt;talk&lt;/span&gt;&lt;/a&gt; &lt;span style="font-size: 80%;"&gt;•&lt;/span&gt; &lt;a href="http://en.wikipedia.org/w/index.php?title=Template:History_of_animation_in_the_United_States&amp;amp;action=edit" class="external text" title="http://en.wikipedia.org/w/index.php?title=Template:History_of_animation_in_the_United_States&amp;amp;action=edit" rel="nofollow"&gt;&lt;span style="color: rgb(0, 43, 184);" title="You can edit this template. Please use the preview button before saving."&gt;edit&lt;/span&gt;&lt;/a&gt;&lt;/div&gt; &lt;/td&gt; &lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;ul&gt;&lt;li&gt;Beginning of industrial production of animated cartoon.&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;Because the history of Hollywood animation as an art form has undergone many changes in its hundred-year history, Wikipedia presents four separate chapters in the development of its animation:&lt;/p&gt; &lt;dl&gt;&lt;dd&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Animation_in_the_United_States_during_the_silent_era" title="Animation in the United States during the silent era"&gt;Animation in the United States during the silent era&lt;/a&gt; (1900s through 1920s)&lt;/b&gt;&lt;/dd&gt;&lt;/dl&gt; &lt;dl&gt;&lt;dd&gt; &lt;ul&gt;&lt;li&gt;The beginnings of theatrical, the earliest animated cartoons in the era of &lt;a href="http://en.wikipedia.org/wiki/Silent_film" title="Silent film"&gt;silent film&lt;/a&gt;, ranging from the works of &lt;a href="http://en.wikipedia.org/wiki/Winsor_McCay" title="Winsor McCay"&gt;Winsor McCay&lt;/a&gt; through &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Koko_the_Clown" title="Koko the Clown"&gt;Koko the Clown&lt;/a&gt;&lt;/i&gt; and &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Felix_the_Cat" title="Felix the Cat"&gt;Felix the Cat&lt;/a&gt;&lt;/i&gt;&lt;/li&gt;&lt;/ul&gt; &lt;/dd&gt;&lt;/dl&gt; &lt;dl&gt;&lt;dd&gt; &lt;ul&gt;&lt;li&gt;The &lt;a href="http://en.wikipedia.org/wiki/Bray_Studios" class="mw-redirect" title="Bray Studios"&gt;Bray Studios&lt;/a&gt; was the first and foremost cartoon studio, housed in &lt;a href="http://en.wikipedia.org/wiki/New_York_City" title="New York City"&gt;New York City&lt;/a&gt;. Many aspiring cartoonists started their careers at Bray, including &lt;a href="http://en.wikipedia.org/wiki/Paul_Terry" title="Paul Terry"&gt;Paul Terry&lt;/a&gt; of "&lt;a href="http://en.wikipedia.org/wiki/Mighty_Mouse" title="Mighty Mouse"&gt;Mighty Mouse&lt;/a&gt;" fame, &lt;a href="http://en.wikipedia.org/wiki/Max_Fleischer" title="Max Fleischer"&gt;Max Fleischer&lt;/a&gt; of "&lt;a href="http://en.wikipedia.org/wiki/Betty_Boop" title="Betty Boop"&gt;Betty Boop&lt;/a&gt;" fame, as well as &lt;a href="http://en.wikipedia.org/wiki/Walter_Lantz" title="Walter Lantz"&gt;Walter Lantz&lt;/a&gt; of "&lt;a href="http://en.wikipedia.org/wiki/Woody_Woodpecker" title="Woody Woodpecker"&gt;Woody Woodpecker&lt;/a&gt;" fame. The cartoon studio operated from &lt;a href="http://en.wikipedia.org/wiki/Circa" title="Circa"&gt;circa&lt;/a&gt; &lt;a href="http://en.wikipedia.org/wiki/1915" title="1915"&gt;1915&lt;/a&gt; until 1928. Some of the first cartoon stars from the Bray studios were &lt;a href="http://en.wikipedia.org/wiki/Farmer_Alfalfa" class="mw-redirect" title="Farmer Alfalfa"&gt;Farmer Alfalfa&lt;/a&gt; (by Paul Terry) and Bobby Bumps (by Earl Hurd).&lt;/li&gt;&lt;/ul&gt; &lt;/dd&gt;&lt;/dl&gt; &lt;dl&gt;&lt;dd&gt; &lt;ul&gt;&lt;li&gt;Max and &lt;a href="http://en.wikipedia.org/wiki/Dave_Fleischer" title="Dave Fleischer"&gt;Dave Fleischer&lt;/a&gt; formed their own studio Fleischer Studios, and created the &lt;i&gt;Koko the Clown&lt;/i&gt;, &lt;i&gt;Out of the Inkwell&lt;/i&gt;, and &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Sound_Car-Tunes" title="Sound Car-Tunes"&gt;Sound Car-Tunes&lt;/a&gt;&lt;/i&gt; series.&lt;/li&gt;&lt;/ul&gt; &lt;/dd&gt;&lt;/dl&gt; &lt;dl&gt;&lt;dd&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/The_Golden_Age_of_Hollywood_animation" class="mw-redirect" title="The Golden Age of Hollywood animation"&gt;The Golden Age of Hollywood animation&lt;/a&gt; (1930s and 1940s)&lt;/b&gt;&lt;/dd&gt;&lt;/dl&gt; &lt;dl&gt;&lt;dd&gt; &lt;ul&gt;&lt;li&gt;The dominance of &lt;a href="http://en.wikipedia.org/wiki/Walt_Disney" title="Walt Disney"&gt;Walt Disney&lt;/a&gt; throughout the 1930s, through revolutionary cartoons &lt;a href="http://en.wikipedia.org/wiki/Silly_Symphonies" title="Silly Symphonies"&gt;Silly Symphonies&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Mickey_Mouse" title="Mickey Mouse"&gt;Mickey Mouse&lt;/a&gt;, and &lt;a href="http://en.wikipedia.org/wiki/Donald_Duck" title="Donald Duck"&gt;Donald Duck&lt;/a&gt;.&lt;/li&gt;&lt;li&gt;The rise of &lt;a href="http://en.wikipedia.org/wiki/Warner_Bros." title="Warner Bros."&gt;Warner Bros.&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/MGM" class="mw-redirect" title="MGM"&gt;MGM&lt;/a&gt;&lt;/li&gt;&lt;li&gt;The Fleischer Studios creation of &lt;a href="http://en.wikipedia.org/wiki/Betty_Boop" title="Betty Boop"&gt;Betty Boop&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Popeye" title="Popeye"&gt;Popeye&lt;/a&gt; cartoons&lt;/li&gt;&lt;li&gt;Disney's &lt;a href="http://en.wikipedia.org/wiki/Snow_White_and_the_Seven_Dwarfs_%281937_film%29" title="Snow White and the Seven Dwarfs (1937 film)"&gt;Snow White and The Seven Dwarfs&lt;/a&gt; marks the start of the "Golden Age" at Disney.&lt;/li&gt;&lt;li&gt;The departure from realism, and &lt;a href="http://en.wikipedia.org/wiki/United_Productions_of_America" title="United Productions of America"&gt;UPA&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt; &lt;/dd&gt;&lt;/dl&gt; &lt;dl&gt;&lt;dd&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Animation_in_the_United_States_in_the_television_era" title="Animation in the United States in the television era"&gt;Animation in the United States in the television era&lt;/a&gt; (1950s through 1980s)&lt;/b&gt;&lt;/dd&gt;&lt;/dl&gt; &lt;dl&gt;&lt;dd&gt; &lt;ul&gt;&lt;li&gt;The emergence of &lt;a href="http://en.wikipedia.org/wiki/TV" class="mw-redirect" title="TV"&gt;TV&lt;/a&gt; &lt;a href="http://en.wikipedia.org/wiki/Animated_series" class="mw-redirect" title="Animated series"&gt;animated series&lt;/a&gt; from &lt;a href="http://en.wikipedia.org/wiki/Hanna-Barbera_Productions" class="mw-redirect" title="Hanna-Barbera Productions"&gt;Hanna-Barbera Productions&lt;/a&gt;&lt;/li&gt;&lt;li&gt;The decline of theatrical cartoons and feature films&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Saturday_morning_cartoon" title="Saturday morning cartoon"&gt;Saturday morning cartoons&lt;/a&gt;&lt;/li&gt;&lt;li&gt;The attempts at reviving animated features through the 1960s&lt;/li&gt;&lt;li&gt;The rise of &lt;a href="http://en.wikipedia.org/wiki/Adult_animation" title="Adult animation"&gt;adult animation&lt;/a&gt; in the early 1970s&lt;/li&gt;&lt;li&gt;The onslaught of commercial cartoons in the 1980s&lt;/li&gt;&lt;/ul&gt; &lt;/dd&gt;&lt;/dl&gt; &lt;dl&gt;&lt;dd&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Modern_animation_of_the_United_States" class="mw-redirect" title="Modern animation of the United States"&gt;Modern animation of the United States&lt;/a&gt; (1980s through present)&lt;/b&gt;&lt;/dd&gt;&lt;/dl&gt; &lt;dl&gt;&lt;dd&gt; &lt;ul&gt;&lt;li&gt;&lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Who_Framed_Roger_Rabbit" title="Who Framed Roger Rabbit"&gt;Who Framed Roger Rabbit&lt;/a&gt;&lt;/i&gt; and the return of Disney&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Steven_Spielberg" title="Steven Spielberg"&gt;Steven Spielberg&lt;/a&gt;'s collaborations with &lt;a href="http://en.wikipedia.org/wiki/Warner_Bros." title="Warner Bros."&gt;Warner Bros.&lt;/a&gt;&lt;/li&gt;&lt;li&gt;A flood of newer, bolder animation studios&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/The_Simpsons" title="The Simpsons"&gt;The Simpsons&lt;/a&gt; marks the resurgence of adult-oriented animation.&lt;/li&gt;&lt;li&gt;The mainstream popularization of &lt;a href="http://en.wikipedia.org/wiki/Anime" title="Anime"&gt;anime&lt;/a&gt;&lt;/li&gt;&lt;li&gt;The rise of &lt;a href="http://en.wikipedia.org/wiki/Computer_animation" title="Computer animation"&gt;computer animation&lt;/a&gt;&lt;/li&gt;&lt;li&gt;The decline of &lt;a href="http://en.wikipedia.org/wiki/Saturday_morning_cartoon" title="Saturday morning cartoon"&gt;Saturday morning cartoons&lt;/a&gt;, the rise of &lt;a href="http://en.wikipedia.org/wiki/Nickelodeon_%28TV_channel%29" title="Nickelodeon (TV channel)"&gt;Nickelodeon&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Cartoon_Network" title="Cartoon Network"&gt;Cartoon Network&lt;/a&gt;&lt;/li&gt;&lt;li&gt;Cartoon Network's late-night animation block &lt;i&gt;Adult Swim&lt;/i&gt; becomes immensely popular and leads to a resurgence in short, adult animation.&lt;/li&gt;&lt;li&gt;In 2005, Disney closes all facilities for hand-drawn &lt;a href="http://en.wikipedia.org/wiki/Traditional_animation" title="Traditional animation"&gt;traditional animation&lt;/a&gt;, concentrating on &lt;a href="http://en.wikipedia.org/wiki/Computer_animation" title="Computer animation"&gt;computer animation&lt;/a&gt; for their &lt;a href="http://en.wikipedia.org/wiki/Feature_film" title="Feature film"&gt;feature films&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt; &lt;/dd&gt;&lt;/dl&gt; &lt;p&gt;&lt;a name="Asia" id="Asia"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h2&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=History_of_animation&amp;amp;action=edit&amp;amp;section=31" title="Edit section: Asia"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;Asia&lt;/span&gt;&lt;/h2&gt; &lt;p&gt;&lt;a name="History_of_Iranian_animation" id="History_of_Iranian_animation"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=History_of_animation&amp;amp;action=edit&amp;amp;section=32" title="Edit section: History of Iranian animation"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;&lt;a href="http://en.wikipedia.org/wiki/History_of_Iranian_animation" title="History of Iranian animation"&gt;History of Iranian animation&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt; &lt;p&gt;The oldest records of animation in &lt;a href="http://en.wikipedia.org/wiki/History_of_Iran" title="History of Iran"&gt;Persia&lt;/a&gt; (&lt;a href="http://en.wikipedia.org/wiki/Iran" title="Iran"&gt;Iran&lt;/a&gt;) dates back to 5000 years ago. An animated piece on an earthen goblet that belongs to 5000 years ago was found in &lt;a href="http://en.wikipedia.org/wiki/Shahr-i_Sokhta" title="Shahr-i Sokhta"&gt;Burnt City&lt;/a&gt; in &lt;a href="http://en.wikipedia.org/wiki/Sistan_and_Baluchestan_Province" title="Sistan and Baluchestan Province"&gt;Sistan and Baluchestan Province&lt;/a&gt;, southeastern Iran. On this ancient piece that can be called the first animation of the world, the artist has portrayed a goat that jumps toward a tree and eats its leaves.&lt;/p&gt; &lt;p&gt;The art of animation as practiced in modern day began in Iran in the 1950s. Iran's animation owes largely to the animator &lt;a href="http://en.wikipedia.org/wiki/Noureddin_Zarrinkelk" title="Noureddin Zarrinkelk"&gt;Noureddin Zarrinkelk&lt;/a&gt;. Zarrinkelk was instrumental in founding the Institute for Intellectual Development of Children and Young Adults (&lt;a href="http://en.wikipedia.org/wiki/IIDCYA" class="mw-redirect" title="IIDCYA"&gt;IIDCYA&lt;/a&gt;) in Tehran in collaboration with the late father of Iranian graphics &lt;a href="http://en.wikipedia.org/wiki/Morteza_Momayez" title="Morteza Momayez"&gt;Morteza Momayez&lt;/a&gt; and other fellow artists like &lt;a href="http://en.wikipedia.org/wiki/Farshid_Mesghali" title="Farshid Mesghali"&gt;Farshid Mesghali&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Ali_Akbar_Sadeghi" title="Ali Akbar Sadeghi"&gt;Ali Akbar Sadeghi&lt;/a&gt;, and Arapik Baghdasarian.&lt;sup id="cite_ref-3" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/History_of_animation#cite_note-3" title=""&gt;[4]&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt; &lt;p&gt;&lt;a name="History_of_Chinese_animation" id="History_of_Chinese_animation"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=History_of_animation&amp;amp;action=edit&amp;amp;section=33" title="Edit section: History of Chinese animation"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;&lt;a href="http://en.wikipedia.org/wiki/History_of_Chinese_animation" title="History of Chinese animation"&gt;History of Chinese animation&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt; &lt;ul&gt;&lt;li&gt;1922 first animation in a commercial &lt;a href="http://en.wikipedia.org/wiki/Shuzhendong_Chinese_Typewriter" title="Shuzhendong Chinese Typewriter"&gt;Shuzhendong Chinese Typewriter&lt;/a&gt;&lt;/li&gt;&lt;li&gt;1926 first animation to showcase technology &lt;a href="http://en.wikipedia.org/wiki/Uproar_in_the_Studio" title="Uproar in the Studio"&gt;Uproar in the Studio&lt;/a&gt; and acknowledge &lt;a href="http://en.wikipedia.org/wiki/Wan_Laiming" title="Wan Laiming"&gt;Wan Laiming&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Wan_Guchan" title="Wan Guchan"&gt;Wan Guchan&lt;/a&gt; as pioneers.&lt;/li&gt;&lt;li&gt;1935 &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/The_Camel%27s_Dance" title="The Camel's Dance"&gt;The Camel's Dance&lt;/a&gt; first &lt;a href="http://en.wikipedia.org/wiki/Chinese_animation" title="Chinese animation"&gt;chinese animation&lt;/a&gt; with sound.&lt;/i&gt;&lt;/li&gt;&lt;li&gt;1941 &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Princess_Iron_Fan_%281941_film%29" title="Princess Iron Fan (1941 film)"&gt;Princess Iron Fan&lt;/a&gt;&lt;/i&gt;&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;a name="History_of_Japanese_animation_.28Anime.29" id="History_of_Japanese_animation_.28Anime.29"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=History_of_animation&amp;amp;action=edit&amp;amp;section=34" title="Edit section: History of Japanese animation (Anime)"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;&lt;a href="http://en.wikipedia.org/wiki/History_of_anime" title="History of anime"&gt;History of Japanese animation (Anime)&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt; &lt;ul&gt;&lt;li&gt;The first Japanese Animation&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;Found recently in Kyoto, the film depicts a boy wearing a sailor uniform performing a salute. The film dates back to around the year 1900 and is on 35mm Celluloid, composed of 50 frames put together with paste&lt;/p&gt; &lt;ul&gt;&lt;li&gt;Pre-Tezuka experiments &lt;ul&gt;&lt;li&gt;&lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Imokawa_Mukuzo_Genkanban_no_Maki" title="Imokawa Mukuzo Genkanban no Maki"&gt;Imokawa Mukuzo Genkanban no Maki&lt;/a&gt;&lt;/i&gt;(1917)&lt;/li&gt;&lt;li&gt;&lt;i&gt;&lt;a href="http://ja.wikipedia.org/wiki/%E3%81%95%E3%82%8B%E3%81%8B%E3%81%AB%E5%90%88%E6%88%A6" class="extiw" title="ja:さるかに合戦"&gt;Saru Kani Gattsen&lt;/a&gt;&lt;/i&gt;(1917)&lt;/li&gt;&lt;li&gt;&lt;i&gt;Usagi to Kame&lt;/i&gt; (1924)&lt;/li&gt;&lt;li&gt;&lt;i&gt;Iburigusa Monogatari&lt;/i&gt; (1924)&lt;/li&gt;&lt;li&gt;&lt;i&gt;Kujira&lt;/i&gt; (1927)&lt;/li&gt;&lt;li&gt;&lt;i&gt;Entotuya pero&lt;/i&gt; (1930)&lt;/li&gt;&lt;li&gt;&lt;a href="http://ja.wikipedia.org/wiki/%E9%9B%A3%E8%88%B9%E3%82%B9%E7%89%A9%E8%AA%9E%E7%AC%AC%E5%A3%B1%E7%AF%87%E3%83%BB%E7%8C%BF%E3%83%B6%E5%B6%8B" class="extiw" title="ja:難船ス物語第壱篇・猿ヶ嶋"&gt;Nansensu Monogatari/Sarugasima&lt;/a&gt;(1930)&lt;/li&gt;&lt;li&gt;&lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Norakuro" title="Norakuro"&gt;Norakuro&lt;/a&gt;&lt;/i&gt;(1935)&lt;/li&gt;&lt;li&gt;&lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Momotaro%27s_Sea_Eagles" title="Momotaro's Sea Eagles"&gt;Momotaro's Sea Eagles&lt;/a&gt;&lt;/i&gt;(1942)&lt;/li&gt;&lt;li&gt;&lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Momotaro%27s_Divine_Sea_Warriors" title="Momotaro's Divine Sea Warriors"&gt;Momotaro's Divine Sea Warriors&lt;/a&gt;&lt;/i&gt;(1945)&lt;/li&gt;&lt;/ul&gt; &lt;/li&gt;&lt;li&gt;Mushi Productions and Toei Animation &lt;ul&gt;&lt;li&gt;&lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Madame_White_Snake" title="Madame White Snake"&gt;Madame White Snake&lt;/a&gt;&lt;/i&gt;(1958)&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Osamu_Tezuka" title="Osamu Tezuka"&gt;Osamu Tezuka&lt;/a&gt;'s &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Astro_Boy" title="Astro Boy"&gt;Astro Boy&lt;/a&gt;&lt;/i&gt; (1963), &lt;a href="http://en.wikipedia.org/wiki/Kimba_the_White_Lion" title="Kimba the White Lion"&gt;Kimba the White Lion&lt;/a&gt;(1965)&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Isao_Takahata" title="Isao Takahata"&gt;Isao Takahata&lt;/a&gt;'s &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Hols:_Prince_of_the_Sun" title="Hols: Prince of the Sun"&gt;Hols: Prince of the Sun&lt;/a&gt;&lt;/i&gt; (1968), helped by &lt;a href="http://en.wikipedia.org/wiki/Hayao_Miyazaki" title="Hayao Miyazaki"&gt;Hayao Miyazaki&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Yoichi_Kotabe" title="Yoichi Kotabe"&gt;Yoichi Kotabe&lt;/a&gt;.&lt;/li&gt;&lt;/ul&gt; &lt;/li&gt;&lt;li&gt;1960s &lt;ul&gt;&lt;li&gt;&lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Gigantor" title="Gigantor"&gt;Gigantor&lt;/a&gt;&lt;/i&gt;&lt;/li&gt;&lt;li&gt;&lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/8_Man" title="8 Man"&gt;8 Man&lt;/a&gt;&lt;/i&gt;&lt;/li&gt;&lt;li&gt;&lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Obake_no_Q-taro" class="mw-redirect" title="Obake no Q-taro"&gt;Obake no Q-taro&lt;/a&gt;&lt;/i&gt;&lt;/li&gt;&lt;li&gt;&lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Sally%2C_the_Witch" title="Sally, the Witch"&gt;Sally, the Witch&lt;/a&gt;&lt;/i&gt;&lt;/li&gt;&lt;li&gt;&lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Star_of_the_Giants" title="Star of the Giants"&gt;Star of the Giants&lt;/a&gt;&lt;/i&gt;&lt;/li&gt;&lt;li&gt;&lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Attack_No._1" title="Attack No. 1"&gt;Attack No. 1&lt;/a&gt;&lt;/i&gt;&lt;/li&gt;&lt;li&gt;&lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Moomin" title="Moomin"&gt;Moomin&lt;/a&gt;&lt;/i&gt;&lt;/li&gt;&lt;/ul&gt; &lt;/li&gt;&lt;li&gt;1970s &lt;ul&gt;&lt;li&gt;&lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Tomorrow%27s_Joe" title="Tomorrow's Joe"&gt;Tomorrow's Joe&lt;/a&gt;&lt;/i&gt; and the beginning of &lt;a href="http://en.wikipedia.org/wiki/Sports" class="mw-redirect" title="Sports"&gt;sports&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Martial_arts" title="Martial arts"&gt;martial arts&lt;/a&gt; anime&lt;/li&gt;&lt;li&gt;Rise of the &lt;a href="http://en.wikipedia.org/wiki/Mecha" title="Mecha"&gt;Mecha&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Super_Robot" title="Super Robot"&gt;Super Robot&lt;/a&gt; genres and fall of Japanese film industry&lt;/li&gt;&lt;li&gt;Impact of &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Gundam" title="Gundam"&gt;Gundam&lt;/a&gt;&lt;/i&gt; and the beginning of the &lt;a href="http://en.wikipedia.org/wiki/Real_Robot" title="Real Robot"&gt;Real Robot&lt;/a&gt; genre&lt;/li&gt;&lt;li&gt;&lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Candy_Candy" title="Candy Candy"&gt;Candy Candy&lt;/a&gt;&lt;/i&gt; and &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Lady_Oscar" class="mw-redirect" title="Lady Oscar"&gt;Lady Oscar&lt;/a&gt;&lt;/i&gt; and the rise of &lt;a href="http://en.wikipedia.org/wiki/Shojo" title="Shojo"&gt;shojo&lt;/a&gt; genre&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Lupin_III" title="Lupin III"&gt;Lupin III&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Science_Ninja_Team_Gatchaman" title="Science Ninja Team Gatchaman"&gt;Science Ninja Team Gatchaman&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Heidi%2C_Girl_of_the_Alps" title="Heidi, Girl of the Alps"&gt;Heidi, Girl of the Alps&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Space_Battleship_Yamato" title="Space Battleship Yamato"&gt;Space Battleship Yamato&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/The_Rose_of_Versailles" title="The Rose of Versailles"&gt;The Rose of Versailles&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/A_Dog_of_Flanders" title="A Dog of Flanders"&gt;A Dog of Flanders&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt; &lt;/li&gt;&lt;li&gt;1980s &lt;ul&gt;&lt;li&gt;Rise of &lt;a href="http://en.wikipedia.org/wiki/Space_opera" title="Space opera"&gt;space operas&lt;/a&gt; with &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Mobile_Suit_Zeta_Gundam" title="Mobile Suit Zeta Gundam"&gt;Z Gundam&lt;/a&gt;&lt;/i&gt; and &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/The_Super_Dimension_Fortress_Macross" title="The Super Dimension Fortress Macross"&gt;Macross&lt;/a&gt;&lt;/i&gt;&lt;/li&gt;&lt;li&gt;Rise of &lt;a href="http://en.wikipedia.org/wiki/Otaku" title="Otaku"&gt;Otaku&lt;/a&gt; subculture&lt;/li&gt;&lt;li&gt;Beginning of &lt;a href="http://en.wikipedia.org/wiki/Studio_Ghibli" title="Studio Ghibli"&gt;Studio Ghibli&lt;/a&gt;&lt;/li&gt;&lt;li&gt;Rise of &lt;a href="http://en.wikipedia.org/wiki/Fantasy" title="Fantasy"&gt;fantasy&lt;/a&gt; adventures with the &lt;a href="http://en.wikipedia.org/wiki/Hayao_Miyazaki" title="Hayao Miyazaki"&gt;Hayao Miyazaki&lt;/a&gt; films &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Nausica%C3%A4_of_the_Valley_of_the_Wind" title="Nausicaä of the Valley of the Wind"&gt;Nausicaä of the Valley of the Wind&lt;/a&gt;&lt;/i&gt; and &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Castle_in_the_Sky" title="Castle in the Sky"&gt;Castle in the Sky&lt;/a&gt;&lt;/i&gt;&lt;/li&gt;&lt;li&gt;&lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Dragon_Ball_%28anime%29" title="Dragon Ball (anime)"&gt;Dragon Ball&lt;/a&gt;&lt;/i&gt; and the rise of &lt;a href="http://en.wikipedia.org/wiki/Martial_arts" title="Martial arts"&gt;martial arts&lt;/a&gt; anime&lt;/li&gt;&lt;li&gt;Ambitious productions such as &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Akira_%28film%29" title="Akira (film)"&gt;Akira&lt;/a&gt;&lt;/i&gt; (1988) and the beginning of &lt;a href="http://en.wikipedia.org/wiki/Cyberpunk" title="Cyberpunk"&gt;cyberpunk&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Postmodernist_film" title="Postmodernist film"&gt;postmodern&lt;/a&gt; anime&lt;/li&gt;&lt;li&gt;&lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Dr._Slump" title="Dr. Slump"&gt;Dr. Slump&lt;/a&gt;&lt;/i&gt;&lt;/li&gt;&lt;li&gt;&lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Urusei_Yatsura" title="Urusei Yatsura"&gt;Urusei Yatsura&lt;/a&gt;&lt;/i&gt;&lt;/li&gt;&lt;li&gt;&lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Fist_of_the_North_Star" title="Fist of the North Star"&gt;Fist of the North Star&lt;/a&gt;&lt;/i&gt;&lt;/li&gt;&lt;li&gt;&lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/The_Transformers_%28TV_series%29" title="The Transformers (TV series)"&gt;The Transformers (TV series)&lt;/a&gt;&lt;/i&gt;&lt;/li&gt;&lt;li&gt;&lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Glass_Mask" title="Glass Mask"&gt;Glass Mask&lt;/a&gt;&lt;/i&gt;&lt;/li&gt;&lt;li&gt;&lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Kaze_to_Ki_no_Uta" title="Kaze to Ki no Uta"&gt;Kaze to Ki no Uta&lt;/a&gt;&lt;/i&gt;&lt;/li&gt;&lt;li&gt;&lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Grave_of_the_Fireflies" title="Grave of the Fireflies"&gt;Grave of the Fireflies&lt;/a&gt;&lt;/i&gt;&lt;/li&gt;&lt;/ul&gt; &lt;/li&gt;&lt;li&gt;1990s &lt;ul&gt;&lt;li&gt;Decline of domestic industry combined with international growth&lt;/li&gt;&lt;li&gt;Rise of &lt;a href="http://en.wikipedia.org/wiki/Harem_%28genre%29" title="Harem (genre)"&gt;harem anime&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Dragon_Ball_Z" title="Dragon Ball Z"&gt;Dragon Ball Z&lt;/a&gt;&lt;/i&gt; and the rise of &lt;a href="http://en.wikipedia.org/wiki/Superhuman" title="Superhuman"&gt;superhuman&lt;/a&gt; martial arts anime&lt;/li&gt;&lt;li&gt;&lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Sailor_Moon" title="Sailor Moon"&gt;Sailor Moon&lt;/a&gt;&lt;/i&gt; and the rise of &lt;a href="http://en.wikipedia.org/wiki/Magical_girl" title="Magical girl"&gt;magical girl&lt;/a&gt; anime&lt;/li&gt;&lt;li&gt;The impact of &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Neon_Genesis_Evangelion_franchise" title="Neon Genesis Evangelion franchise"&gt;Neon Genesis Evangelion&lt;/a&gt;&lt;/i&gt; series and the post-Evangelion trend&lt;/li&gt;&lt;li&gt;Critical acclaim in the &lt;a href="http://en.wikipedia.org/wiki/Western_world" title="Western world"&gt;West&lt;/a&gt; and the rise of &lt;a href="http://en.wikipedia.org/wiki/Moe_%28slang%29" title="Moe (slang)"&gt;Moe&lt;/a&gt; series domestically&lt;/li&gt;&lt;/ul&gt; &lt;/li&gt;&lt;/ul&gt; &lt;p&gt;Naruto Kodocha&lt;/p&gt; &lt;ul&gt;&lt;li&gt;2000s &lt;ul&gt;&lt;li&gt;Rise of digital &lt;a href="http://en.wikipedia.org/wiki/Fansub" title="Fansub"&gt;fansubs&lt;/a&gt; outside of Japan, particularly among anime fans in the West&lt;/li&gt;&lt;li&gt;Revival of sports anime with titles such as &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Hajime_no_Ippo" class="mw-redirect" title="Hajime no Ippo"&gt;Hajime no Ippo&lt;/a&gt;&lt;/i&gt; and &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Hikaru_no_Go" title="Hikaru no Go"&gt;Hikaru no Go&lt;/a&gt;&lt;/i&gt;&lt;/li&gt;&lt;li&gt;Rise of &lt;a href="http://en.wikipedia.org/wiki/Psychological_horror" title="Psychological horror"&gt;psychological horrors&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Psychological_thriller" title="Psychological thriller"&gt;psychological thrillers&lt;/a&gt; with titles such as &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Higurashi_no_Naku_Koro_ni" title="Higurashi no Naku Koro ni"&gt;Higurashi no Naku Koro ni&lt;/a&gt;&lt;/i&gt; and &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Death_Note" title="Death Note"&gt;Death Note&lt;/a&gt;&lt;/i&gt;&lt;/li&gt;&lt;li&gt;Rise of &lt;a href="http://en.wikipedia.org/wiki/3D_computer_graphics" title="3D computer graphics"&gt;3D computer graphics&lt;/a&gt; in anime, including anime titles by Hayao Miyazaki and &lt;a href="http://en.wikipedia.org/wiki/Katsuhiro_Otomo" title="Katsuhiro Otomo"&gt;Katsuhiro Otomo&lt;/a&gt;&lt;/li&gt;&lt;li&gt;Rise of &lt;a href="http://en.wikipedia.org/wiki/Cel-shading" class="mw-redirect" title="Cel-shading"&gt;cel-shading&lt;/a&gt; in anime such as &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Freedom_Project" title="Freedom Project"&gt;Freedom Project&lt;/a&gt;&lt;/i&gt;&lt;/li&gt;&lt;li&gt;Revival of &lt;a href="http://en.wikipedia.org/wiki/Super_Robot" title="Super Robot"&gt;Super Robot&lt;/a&gt; genre and beginning of counter-Evangelion trend with &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Tengen_Toppa_Gurren_Lagann" title="Tengen Toppa Gurren Lagann"&gt;Tengen Toppa Gurren Lagann&lt;/a&gt;&lt;/i&gt;&lt;/li&gt;&lt;/ul&gt; &lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;a name="History_of_Korean_Animation" id="History_of_Korean_Animation"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=History_of_animation&amp;amp;action=edit&amp;amp;section=35" title="Edit section: History of Korean Animation"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;&lt;a href="http://en.wikipedia.org/wiki/Korean_animation" title="Korean animation"&gt;History of Korean Animation&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt; &lt;p&gt;&lt;a name="See_also" id="See_also"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h2&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=History_of_animation&amp;amp;action=edit&amp;amp;section=36" title="Edit section: See also"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;See also&lt;/span&gt;&lt;/h2&gt; &lt;ul&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/List_of_animated_feature_films" class="mw-redirect" title="List of animated feature films"&gt;List of animated feature films&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;a name="Media" id="Media"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h2&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=History_of_animation&amp;amp;action=edit&amp;amp;section=37" title="Edit section: Media"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;Media&lt;/span&gt;&lt;/h2&gt; &lt;div class="medialist multivideolist"&gt; &lt;ul&gt;&lt;li style="list-style-type: none; list-style-image: none; list-style-position: outside; display: inline;"&gt; &lt;div style="float: left;"&gt; &lt;div style="border-top: 1px solid rgb(0, 0, 0); border-bottom: 1px solid rgb(0, 0, 0); background-color: rgb(238, 238, 238); min-width: 300px;"&gt; &lt;center&gt;&lt;span style="font-size:+1;"&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Image:Humorous_Phases_of_Funny_Faces.ogg" title="Image:Humorous Phases of Funny Faces.ogg"&gt;Humorous Phases of Funny Faces&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/center&gt; &lt;hr /&gt; &lt;center&gt; &lt;div id="ogg_player_1" style="width: 640px;"&gt; &lt;div&gt;&lt;a href="http://en.wikipedia.org/wiki/Image:Humorous_Phases_of_Funny_Faces.ogg" class="image" title="Image:Humorous Phases of Funny Faces.ogg"&gt;&lt;img src="http://upload.wikimedia.org/wikipedia/commons/thumb/1/17/Humorous_Phases_of_Funny_Faces.ogg/mid-Humorous_Phases_of_Funny_Faces.ogg.jpg" height="512" width="640" /&gt;&lt;/a&gt;&lt;/div&gt; &lt;div&gt;&lt;button onclick="'wgOggPlayer.init(false," style="width: 640px; text-align: center;" title="Play video"&gt;&lt;img src="http://en.wikipedia.org/w/extensions/OggHandler/play.png" alt="Play video" height="22" width="22" /&gt;&lt;/button&gt;&lt;/div&gt; &lt;/div&gt; &lt;/center&gt; The 1906 cartoon &lt;a href="http://en.wikipedia.org/wiki/Humorous_Phases_of_Funny_Faces" title="Humorous Phases of Funny Faces"&gt;Humorous Phases of Funny Faces&lt;/a&gt; by &lt;a href="http://en.wikipedia.org/wiki/J._Stuart_Blackton" title="J. Stuart Blackton"&gt;J. Stuart Blackton&lt;/a&gt;, regarded to be the first animated film. (14.9 &lt;a href="http://en.wikipedia.org/wiki/Megabyte" title="Megabyte"&gt;MB&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Ogg" title="Ogg"&gt;ogg&lt;/a&gt;/&lt;a href="http://en.wikipedia.org/wiki/Theora" title="Theora"&gt;Theora&lt;/a&gt; format).&lt;/div&gt; &lt;/div&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;/li&gt;&lt;li&gt;&lt;i&gt;Problems seeing the videos? See &lt;a href="http://en.wikipedia.org/wiki/Wikipedia:Media_help" title="Wikipedia:Media help"&gt;media help&lt;/a&gt;.&lt;/i&gt;&lt;/li&gt;&lt;/ul&gt; &lt;/div&gt; &lt;p&gt;&lt;a name="References" id="References"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h2&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=History_of_animation&amp;amp;action=edit&amp;amp;section=38" title="Edit section: References"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;References&lt;/span&gt;&lt;/h2&gt; &lt;div class="references-small"&gt; &lt;ol class="references"&gt;&lt;li id="cite_note-0"&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/History_of_animation#cite_ref-0" title=""&gt;^&lt;/a&gt;&lt;/b&gt; &lt;i&gt;The Art of Animation&lt;/i&gt;, Bob Thomas, 1958&lt;/li&gt;&lt;li id="cite_note-1"&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/History_of_animation#cite_ref-1" title=""&gt;^&lt;/a&gt;&lt;/b&gt; &lt;a href="http://www.animationmagazine.net/article/8045" class="external text" title="http://www.animationmagazine.net/article/8045" rel="nofollow"&gt;Oldest Animation Discovered In Iran&lt;/a&gt;. &lt;i&gt;Animation Magazine&lt;/i&gt;. 12-03-2008.&lt;/li&gt;&lt;li id="cite_note-2"&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/History_of_animation#cite_ref-2" title=""&gt;^&lt;/a&gt;&lt;/b&gt; &lt;a href="http://www.tehrantimes.com/index_View.asp?code=164429" class="external text" title="http://www.tehrantimes.com/index_View.asp?code=164429" rel="nofollow"&gt;CHTHO produces documentary on world’s oldest animation&lt;/a&gt;. &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Tehran_Times" title="Tehran Times"&gt;Tehran Times&lt;/a&gt;&lt;/i&gt;. 04-03-2008.&lt;/li&gt;&lt;li id="cite_note-3"&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/History_of_animation#cite_ref-3" title=""&gt;^&lt;/a&gt;&lt;/b&gt; &lt;a href="http://www.presstv.ir/detail.aspx?id=5434&amp;amp;sectionid=351020105" class="external text" title="http://www.presstv.ir/detail.aspx?id=5434&amp;amp;sectionid=351020105" rel="nofollow"&gt;Press TV - Zarrinkelk, father of Iran animation&lt;/a&gt;&lt;/li&gt;&lt;/ol&gt; &lt;/div&gt; &lt;p&gt;&lt;a name="External_links" id="External_links"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h2&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=History_of_animation&amp;amp;action=edit&amp;amp;section=39" title="Edit section: External links"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;External links&lt;/span&gt;&lt;/h2&gt; &lt;ul&gt;&lt;li&gt;&lt;a href="http://www.animated-divots.com/chronst.html" class="external text" title="http://www.animated-divots.com/chronst.html" rel="nofollow"&gt;Chronology of animation&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.animationeurope.com/" class="external text" title="http://www.animationeurope.com" rel="nofollow"&gt;European animation films&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.iupress.indiana.edu/catalog/product_info.php?products_id=40971" class="external text" title="http://www.iupress.indiana.edu/catalog/product_info.php?products_id=40971" rel="nofollow"&gt;Estonian Animation&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2322228088612959239-167205997908732643?l=shivaorprasad19.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://shivaorprasad19.blogspot.com/feeds/167205997908732643/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2322228088612959239&amp;postID=167205997908732643' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2322228088612959239/posts/default/167205997908732643'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2322228088612959239/posts/default/167205997908732643'/><link rel='alternate' type='text/html' href='http://shivaorprasad19.blogspot.com/2008/05/history-basic-summary-of-animation-past.html' title=''/><author><name>leo</name><uri>http://www.blogger.com/profile/13199464686866887258</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2322228088612959239.post-7961584476646320089</id><published>2008-05-01T06:05:00.000-07:00</published><updated>2008-05-01T06:06:50.434-07:00</updated><title type='text'></title><content type='html'>&lt;h1 class="firstHeading"&gt;                        Animation&lt;/h1&gt;&lt;br /&gt;&lt;p&gt;&lt;b&gt;Animation&lt;/b&gt; is the rapid display of a sequence of images of 2-D artwork or model positions in order to create an illusion of movement. It is an &lt;a href="http://en.wikipedia.org/wiki/Optical_illusion" title="Optical illusion"&gt;optical illusion&lt;/a&gt; of &lt;a href="http://en.wikipedia.org/wiki/Motion_%28physics%29" title="Motion (physics)"&gt;motion&lt;/a&gt; due to the phenomenon of &lt;a href="http://en.wikipedia.org/wiki/Persistence_of_vision" title="Persistence of vision"&gt;persistence of vision&lt;/a&gt;, and can be created and demonstrated in a number of ways. The most common method of presenting animation is as a &lt;a href="http://en.wikipedia.org/wiki/Motion_picture" class="mw-redirect" title="Motion picture"&gt;motion picture&lt;/a&gt; or &lt;a href="http://en.wikipedia.org/wiki/Video" title="Video"&gt;video&lt;/a&gt; program, although several other forms of presenting animation also exist.&lt;/p&gt; &lt;p&gt;Animation can sometimes refer to a way of activating a community, i.e. 'animating' the users. This means actions which encourages users to interact with a given service and is connected to &lt;a href="http://en.wikipedia.org/wiki/Moderation" title="Moderation"&gt;moderation&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;&lt;img src="file:///C:/DOCUME%7E1/sharada/LOCALS%7E1/Temp/moz-screenshot.jpg" alt="" /&gt;&lt;/p&gt;&lt;img src="file:///C:/DOCUME%7E1/sharada/LOCALS%7E1/Temp/moz-screenshot-1.jpg" alt="" /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2322228088612959239-7961584476646320089?l=shivaorprasad19.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://shivaorprasad19.blogspot.com/feeds/7961584476646320089/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2322228088612959239&amp;postID=7961584476646320089' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2322228088612959239/posts/default/7961584476646320089'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2322228088612959239/posts/default/7961584476646320089'/><link rel='alternate' type='text/html' href='http://shivaorprasad19.blogspot.com/2008/05/animation-animation-is-rapid-display-of.html' title=''/><author><name>leo</name><uri>http://www.blogger.com/profile/13199464686866887258</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2322228088612959239.post-4729600496429366149</id><published>2008-02-27T08:53:00.001-08:00</published><updated>2008-11-12T19:09:25.624-08:00</updated><title type='text'>MAYA</title><content type='html'>&lt;span style="font-size:180%;"&gt;      &lt;span style="font-weight: bold;"&gt;    &lt;/span&gt; &lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:180%;"&gt;MAYA&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;span style="font-size:100%;"&gt;ANIMATION is an big turn over,  in the world which showing more attention on it by the world&lt;br /&gt;It  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt; is the rapid display of a sequence of images of 2-D artwork or model positions in order to create an illusion of movement. It is an &lt;a href="http://en.wikipedia.org/wiki/Optical_illusion" title="Optical illusion"&gt;optical illusion&lt;/a&gt; of &lt;a href="http://en.wikipedia.org/wiki/Motion_%28physics%29" title="Motion (physics)"&gt;motion&lt;/a&gt; due to the phenomenon of &lt;a href="http://en.wikipedia.org/wiki/Persistence_of_vision" title="Persistence of vision"&gt;persistence of vision&lt;/a&gt;, and can be created and demonstrated in a number of ways. The most common method of presenting animation is as a &lt;a href="http://en.wikipedia.org/wiki/Motion_picture" class="mw-redirect" title="Motion picture"&gt;motion picture&lt;/a&gt; or &lt;a href="http://en.wikipedia.org/wiki/Video" title="Video"&gt;video&lt;/a&gt; program, although several other forms of presenting animation also exist.     &lt;h2&gt;&lt;span class="mw-headline"&gt;History&lt;/span&gt;&lt;/h2&gt; &lt;dl&gt;&lt;dd&gt;&lt;i&gt;Further information: &lt;a href="http://en.wikipedia.org/wiki/History_of_animation" title="History of animation"&gt;History of animation&lt;/a&gt;&lt;/i&gt;&lt;/dd&gt;&lt;/dl&gt; &lt;p&gt;Early examples of attempts to capture the phenomenon of &lt;a href="http://en.wikipedia.org/wiki/Motion_%28physics%29" title="Motion (physics)"&gt;motion&lt;/a&gt; into a &lt;i&gt;still&lt;/i&gt; drawing can be found in &lt;a href="http://en.wikipedia.org/wiki/Paleolithic" title="Paleolithic"&gt;paleolithic&lt;/a&gt; &lt;a href="http://en.wikipedia.org/wiki/Cave_painting" title="Cave painting"&gt;cave paintings&lt;/a&gt;, where animals are depicted with multiple legs in superimposed positions, clearly attempting to convey the perception of motion.&lt;/p&gt; &lt;p&gt;The &lt;a href="http://en.wikipedia.org/wiki/Phenakistoscope" title="Phenakistoscope"&gt;phenakistoscope&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Zoetrope" title="Zoetrope"&gt;zoetrope&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Praxinoscope" title="Praxinoscope"&gt;praxinoscope&lt;/a&gt;, as well as the common &lt;a href="http://en.wikipedia.org/wiki/Flip_book" title="Flip book"&gt;flip book&lt;/a&gt;, were early popular animation devices invented during the 1800s. These devices produced movement from sequential drawings using technological means, but animation did not really develop much further until the advent of &lt;a href="http://en.wikipedia.org/wiki/Film" title="Film"&gt;motion picture film&lt;/a&gt;.&lt;/p&gt; &lt;p&gt;There is no single person who can be considered the "creator" of the art of film animation, as there were several people doing several projects which could be considered various types of animation all around the same time.&lt;/p&gt; &lt;p&gt;French filmmaker &lt;a href="http://en.wikipedia.org/wiki/Georges_M%C3%A9li%C3%A8s" title="Georges Méliès"&gt;Georges Méliès&lt;/a&gt; was a creator of special effect films, such as &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/A_Trip_to_the_Moon_%28film%29" class="mw-redirect" title="A Trip to the Moon (film)"&gt;A Trip to the Moon&lt;/a&gt;&lt;/i&gt;. He used many techniques – one of which was to stop the camera rolling, change something in the scene, and then continue rolling the film. This is a very similar idea to that of what later became &lt;a href="http://en.wikipedia.org/wiki/Stop_motion" title="Stop motion"&gt;stop-motion&lt;/a&gt; animation. Méliès accidentally happened upon the technique when his camera broke down while shooting a bus driving by. When the camera was fixed, a horse happened to be passing by just as Méliès continued to film. The result was that the bus appeared to change into a horse.&lt;/p&gt; &lt;p&gt;&lt;a href="http://en.wikipedia.org/wiki/J._Stuart_Blackton" title="J. Stuart Blackton"&gt;J. Stuart Blackton&lt;/a&gt; was possibly the first American filmmaker to use the techniques of stop-motion and hand-drawn animation. Introduced to filmmaking by &lt;a href="http://en.wikipedia.org/wiki/Edison" class="mw-redirect" title="Edison"&gt;Edison&lt;/a&gt;, he pioneered these concepts at the turn of the 20th century, with his first copyrighted work dated 1900. Several of his films, among them &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/The_Enchanted_Drawing" title="The Enchanted Drawing"&gt;The Enchanted Drawing&lt;/a&gt;&lt;/i&gt; (1900) and &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Humorous_Phases_of_Funny_Faces" title="Humorous Phases of Funny Faces"&gt;Humorous Phases of Funny Faces&lt;/a&gt;&lt;/i&gt; (1906) were film versions of Blackton's "lightning artist" routine, and utilized modified versions of Méliès' early stop-motion techniques to make a series of &lt;a href="http://en.wikipedia.org/wiki/Blackboard" title="Blackboard"&gt;blackboard&lt;/a&gt; drawings appear to move and reshape themselves. &lt;i&gt;Humorous Phases of Funny Faces' is regularly cited as the first true animated film, and Blackton is considered the first true &lt;a href="http://en.wikipedia.org/wiki/Animator" title="Animator"&gt;animator&lt;/a&gt;.&lt;/i&gt;&lt;/p&gt; &lt;p&gt;Another French artist, &lt;a href="http://en.wikipedia.org/wiki/%C3%89mile_Cohl" title="Émile Cohl"&gt;Émile Cohl&lt;/a&gt;, began drawing cartoon strips and created a film in 1908 called &lt;i&gt;Fantasmagorie&lt;/i&gt;. The film largely consisted of a &lt;a href="http://en.wikipedia.org/wiki/Stick_figure" title="Stick figure"&gt;stick figure&lt;/a&gt; moving about and encountering all manner of morphing objects, such as a wine bottle that transforms into a flower. There were also sections of live action where the animator’s hands would enter the scene. The film was created by drawing each frame on paper and then shooting each frame onto &lt;a href="http://en.wikipedia.org/wiki/Negative_film" class="mw-redirect" title="Negative film"&gt;negative film&lt;/a&gt;, which gave the picture a blackboard look. This makes &lt;i&gt;Fantasmagorie&lt;/i&gt; the first animated film created using what came to be known as &lt;a href="http://en.wikipedia.org/wiki/Traditional_animation" title="Traditional animation"&gt;traditional (hand-drawn) animation&lt;/a&gt;.&lt;/p&gt; &lt;p&gt;Following the successes of Blackton and Cohl, many other artists began experimenting with animation. One such artist was &lt;a href="http://en.wikipedia.org/wiki/Winsor_McCay" title="Winsor McCay"&gt;Winsor McCay&lt;/a&gt;, a successful newspaper cartoonist, who created detailed animations that required a team of artists and painstaking attention for detail. Each frame was drawn on paper; which invariably required backgrounds and characters to be redrawn and animated. Among McCay's most noted films are &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Little_Nemo" title="Little Nemo"&gt;Little Nemo&lt;/a&gt;&lt;/i&gt; (1911), &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Gertie_the_Dinosaur" title="Gertie the Dinosaur"&gt;Gertie the Dinosaur&lt;/a&gt;&lt;/i&gt; (1914) and &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/The_Sinking_of_the_Lusitania" title="The Sinking of the Lusitania"&gt;The Sinking of the Lusitania&lt;/a&gt;&lt;/i&gt; (1918).&lt;/p&gt; &lt;p&gt;The production of animated short films, typically referred to as "cartoons", became an industry of its own during the 1910s, and cartoon shorts were produced to be shown in &lt;a href="http://en.wikipedia.org/wiki/Movie_theaters" class="mw-redirect" title="Movie theaters"&gt;movie theaters&lt;/a&gt;. The most successful early animation producer was &lt;a href="http://en.wikipedia.org/wiki/John_Randolph_Bray" title="John Randolph Bray"&gt;John Randolph Bray&lt;/a&gt;, who, along with &lt;a href="http://en.wikipedia.org/wiki/Animator" title="Animator"&gt;animator&lt;/a&gt; &lt;a href="http://en.wikipedia.org/wiki/Earl_Hurd" title="Earl Hurd"&gt;Earl Hurd&lt;/a&gt;, patented the &lt;a href="http://en.wikipedia.org/wiki/Cel_animation" class="mw-redirect" title="Cel animation"&gt;cel animation&lt;/a&gt; process which dominated the animation industry for the rest of the decade&lt;/p&gt;&lt;br /&gt;&lt;h3&gt;&lt;span class="mw-headline"&gt;Computer animation&lt;/span&gt;&lt;/h3&gt; &lt;div class="thumb tright"&gt; &lt;div class="thumbinner" style="width: 152px;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Image:Rotating_earth_%28large%29.gif" class="image" title="A short gif animation"&gt;&lt;img alt="A short gif animation" src="http://upload.wikimedia.org/wikipedia/commons/thumb/2/2c/Rotating_earth_%28large%29.gif/150px-Rotating_earth_%28large%29.gif" class="thumbimage" border="0" height="150" width="150" /&gt;&lt;/a&gt; &lt;div class="thumbcaption"&gt; &lt;div class="magnify"&gt;&lt;a href="http://en.wikipedia.org/wiki/Image:Rotating_earth_%28large%29.gif" class="internal" title="Enlarge"&gt;&lt;img src="http://en.wikipedia.org/skins-1.5/common/images/magnify-clip.png" alt="" height="11" width="15" /&gt;&lt;/a&gt;&lt;/div&gt; A short &lt;a href="http://en.wikipedia.org/wiki/Gif" class="mw-redirect" title="Gif"&gt;gif&lt;/a&gt; animation&lt;/div&gt; &lt;/div&gt; &lt;/div&gt; &lt;dl&gt;&lt;dd&gt; &lt;div class="noprint relarticle mainarticle"&gt;&lt;i&gt;Main article: &lt;a href="http://en.wikipedia.org/wiki/Computer_animation" title="Computer animation"&gt;Computer animation&lt;/a&gt;&lt;/i&gt;&lt;/div&gt; &lt;/dd&gt;&lt;/dl&gt; &lt;p&gt;Like stop motion, computer animation encompasses a variety of techniques, the unifying idea being that the animation is created digitally on a computer.&lt;/p&gt; &lt;dl&gt;&lt;dd&gt;&lt;b&gt;2D animation&lt;/b&gt;&lt;/dd&gt;&lt;dd&gt;Figures are created and/or edited on the computer using 2D &lt;a href="http://en.wikipedia.org/wiki/Bitmap_graphics" class="mw-redirect" title="Bitmap graphics"&gt;bitmap graphics&lt;/a&gt; or created and edited using 2D &lt;a href="http://en.wikipedia.org/wiki/Vector_graphics" title="Vector graphics"&gt;vector graphics&lt;/a&gt;. This includes automated computerized versions of traditional animation techniques such as of &lt;a href="http://en.wikipedia.org/wiki/Tweening" title="Tweening"&gt;tweening&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Morphing" title="Morphing"&gt;morphing&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Onion_skinning" title="Onion skinning"&gt;onion skinning&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Interpolated" class="mw-redirect" title="Interpolated"&gt;interpolated&lt;/a&gt; rotoscoping.&lt;/dd&gt;&lt;dd&gt;Examples: &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Foster%27s_Home_for_Imaginary_Friends" title="Foster's Home for Imaginary Friends"&gt;Foster's Home for Imaginary Friends&lt;/a&gt;&lt;/i&gt;, &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Jib_Jab" class="mw-redirect" title="Jib Jab"&gt;Jib Jab&lt;/a&gt;&lt;/i&gt;, &lt;i&gt;&lt;a href="http://en.wikipedia.org/w/index.php?title=Mickey_the_Squirrel&amp;amp;action=edit&amp;amp;redlink=1" class="new" title="Mickey the Squirrel (not yet written)"&gt;Mickey the Squirrel&lt;/a&gt;&lt;/i&gt; &lt;ul&gt;&lt;li&gt;Analog computer animation&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Flash_animation" title="Flash animation"&gt;Flash animation&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/PowerPoint_animation" title="PowerPoint animation"&gt;PowerPoint animation&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt; &lt;/dd&gt;&lt;/dl&gt; &lt;div class="thumb tright"&gt; &lt;div class="thumbinner" style="width: 152px;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Image:Glasses_800_edit.png" class="image" title="A completely synthetic, computer-generated scene."&gt;&lt;img alt="A completely synthetic, computer-generated scene." src="http://upload.wikimedia.org/wikipedia/commons/thumb/e/ec/Glasses_800_edit.png/150px-Glasses_800_edit.png" class="thumbimage" border="0" height="113" width="150" /&gt;&lt;/a&gt; &lt;div class="thumbcaption"&gt; &lt;div class="magnify"&gt;&lt;a href="http://en.wikipedia.org/wiki/Image:Glasses_800_edit.png" class="internal" title="Enlarge"&gt;&lt;img src="http://en.wikipedia.org/skins-1.5/common/images/magnify-clip.png" alt="" height="11" width="15" /&gt;&lt;/a&gt;&lt;/div&gt; A completely synthetic, &lt;a href="http://en.wikipedia.org/wiki/Computer_graphics" title="Computer graphics"&gt;computer-generated&lt;/a&gt; scene.&lt;/div&gt; &lt;/div&gt; &lt;/div&gt; &lt;dl&gt;&lt;dd&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/3D_animation" class="mw-redirect" title="3D animation"&gt;3D animation&lt;/a&gt;&lt;/b&gt;&lt;/dd&gt;&lt;dd&gt;Digital models manipulated by an animator. In order to manipulate a mesh, it is given a digital &lt;a href="http://en.wikipedia.org/wiki/Armature_%28sculpture%29" title="Armature (sculpture)"&gt;armature (sculpture)&lt;/a&gt;. This process is called rigging. Various other techniques can be applied, such as mathematical functions (ex. gravity, particle simulations), simulated fur or hair, effects such as fire and water and the use of &lt;a href="http://en.wikipedia.org/wiki/Motion_capture" title="Motion capture"&gt;Motion capture&lt;/a&gt; to name but a few. Many &lt;a href="http://en.wikipedia.org/wiki/3D_computer_graphics" title="3D computer graphics"&gt;3D&lt;/a&gt; &lt;a href="http://en.wikipedia.org/wiki/Animations" class="mw-redirect" title="Animations"&gt;animations&lt;/a&gt; are very believable and are commonly use as &lt;a href="http://en.wikipedia.org/wiki/Special_effects" class="mw-redirect" title="Special effects"&gt;special effects&lt;/a&gt; for recent movies.&lt;br /&gt;&lt;/dd&gt;&lt;dd&gt;Examples: &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/The_Incredibles" title="The Incredibles"&gt;The Incredibles&lt;/a&gt;&lt;/i&gt;, &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Shrek" title="Shrek"&gt;Shrek&lt;/a&gt;&lt;/i&gt;, &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Finding_Nemo" title="Finding Nemo"&gt;Finding Nemo&lt;/a&gt;&lt;/i&gt;&lt;/dd&gt;&lt;dd&gt;&lt;b&gt;3D animation Terms&lt;/b&gt; &lt;ul&gt;&lt;li&gt;&lt;a href="http://http//en.wikipedia.org/wiki/Cel-shaded_animation" title="Cel-shaded animation"&gt;Cel-shaded animation&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://http//en.wikipedia.org/wiki/Morph_target_animation" title="Morph target animation"&gt;Morph target animation&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://http//en.wikipedia.org/wiki/Skeletal_animation" title="Skeletal animation"&gt;Skeletal animation&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://http//en.wikipedia.org/wiki/Motion_capture" title="Motion capture"&gt;Motion capture&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Crowd_simulation" title="Crowd simulation"&gt;Crowd simulation&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt; &lt;/dd&gt;&lt;/dl&gt;&lt;span style="font-weight: bold;"&gt;The above are some of the animations used for development of animated films and cartoon movies&lt;br /&gt;for cartoon movies 2d is used &amp;amp; for animation both 3d as well as maya is used in it&lt;br /&gt;        &lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-weight: bold;"&gt;                                                                                                                                       &lt;span style="font-size:130%;"&gt;MAYA&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_NJxopPXL64o/R8WZEt2CKSI/AAAAAAAAAAc/KietUIaqF5s/s1600-h/maya.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_NJxopPXL64o/R8WZEt2CKSI/AAAAAAAAAAc/KietUIaqF5s/s320/maya.jpg" alt="" id="BLOGGER_PHOTO_ID_5171708053409638690" border="0" /&gt;&lt;/a&gt;this is ultimate software used bu most companies like walt disney pictures,touchstone pictures,and more created the animation movies like bux life ,changing man to ant ,toy story and etc&lt;br /&gt;&lt;br /&gt;and an intresting thing is that now a days maya is used in games for preparation of mans body and effects&lt;br /&gt;many companies like EA,UBI soft and so many companies uses this software&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_NJxopPXL64o/R8Wb1t2CKTI/AAAAAAAAAAk/K6IwjStru74/s1600-h/mayaTank.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_NJxopPXL64o/R8Wb1t2CKTI/AAAAAAAAAAk/K6IwjStru74/s320/mayaTank.png" alt="" id="BLOGGER_PHOTO_ID_5171711094246484274" border="0" /&gt;&lt;/a&gt;a  war tank which has created in maya&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_NJxopPXL64o/R8Wb192CKUI/AAAAAAAAAAs/GX4lhtqIe2Y/s1600-h/Figure+1+-+Maya+interface.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_NJxopPXL64o/R8Wb192CKUI/AAAAAAAAAAs/GX4lhtqIe2Y/s320/Figure+1+-+Maya+interface.jpg" alt="" id="BLOGGER_PHOTO_ID_5171711098541451586" border="0" /&gt;&lt;/a&gt;used in games&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_NJxopPXL64o/R8Wdv92CKXI/AAAAAAAAABE/Q8JKToRo6bk/s1600-h/prince-of-persia-3-screenshots-20050707102442385.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://1.bp.blogspot.com/_NJxopPXL64o/R8Wdv92CKXI/AAAAAAAAABE/Q8JKToRo6bk/s320/prince-of-persia-3-screenshots-20050707102442385.jpg" alt="" id="BLOGGER_PHOTO_ID_5171713194485492082" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_NJxopPXL64o/R8Wdgt2CKWI/AAAAAAAAAA8/a7G2iwDGXog/s1600-h/prince-of-persia-and-rival-princess-big.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://4.bp.blogspot.com/_NJxopPXL64o/R8Wdgt2CKWI/AAAAAAAAAA8/a7G2iwDGXog/s320/prince-of-persia-and-rival-princess-big.jpg" alt="" id="BLOGGER_PHOTO_ID_5171712932492487010" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_NJxopPXL64o/R8WeON2CKYI/AAAAAAAAABM/Ox2xL5YbAcY/s1600-h/prince-of-persia-the-two-thrones-20050920053911812.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_NJxopPXL64o/R8WeON2CKYI/AAAAAAAAABM/Ox2xL5YbAcY/s320/prince-of-persia-the-two-thrones-20050920053911812.jpg" alt="" id="BLOGGER_PHOTO_ID_5171713714176534914" border="0" /&gt;&lt;/a&gt;these are charcters which r created in maya&lt;br /&gt;to know about more information about maya  please click the following link&lt;br /&gt;&lt;a href="http://usa.autodesk.com/adsk/servlet/index?siteID=123112&amp;amp;id=7635018"&gt;  WWW.MAYA.COM&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;To get free teaching in online fallow the link&lt;br /&gt;  &lt;a href="http://software-database.blogspot.com/2007/10/autodesk-maya-unlimited-2008.html"&gt; www.free software download maya.com&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2322228088612959239-4729600496429366149?l=shivaorprasad19.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://shivaorprasad19.blogspot.com/feeds/4729600496429366149/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2322228088612959239&amp;postID=4729600496429366149' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2322228088612959239/posts/default/4729600496429366149'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2322228088612959239/posts/default/4729600496429366149'/><link rel='alternate' type='text/html' href='http://shivaorprasad19.blogspot.com/2008/02/animation-animation-is-big-turn-over-in_27.html' title='MAYA'/><author><name>leo</name><uri>http://www.blogger.com/profile/13199464686866887258</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_NJxopPXL64o/R8WZEt2CKSI/AAAAAAAAAAc/KietUIaqF5s/s72-c/maya.jpg' height='72' width='72'/><thr:total>0</thr:total></entry></feed>
